Arcade › Runehold
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Fernando Herodek built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Runehold yet. Play it, then tell Fernando Herodek what you would add next.
Runehold was built by Fernando Herodek with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Runehold opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a playable browser game titled “Runehold” as a compact top-down/isometric 3D dungeon scene with a fixed orthographic camera. Use a dark charcoal background and a square crypt hall viewed from above at an angle: a broad brown stone floor, low chunky dark-stone block walls enclosing the room, and short wooden planks along the north and south interior edges. Place four wooden braziers at the corners (around x/z = ±5) with bright orange cone-shaped flames and warm flickering firelight. Add a glowing blue octagonal rune on the floor near the upper-right area of the room. The room should have visible fog/depth haze and warm cream lighting, plus cool blue light near the rune. The player is a small wizard represented by a loaded pixel-art/illustrated wizard sprite, centered in the world and billboarded toward the camera, with a dark hood/robe and light face. Move the wizard through the bounded crypt using WASD (W/S forward/back and A/D left/right); also provide a large circular touch joystick at the bottom-left for mobile movement. Movement speed is about 3.1 world units per second, the player faces the movement direction, and clamp movement inside the room. Keep the camera tracking the player while maintaining the same elevated orthographic top-down view. Add exactly three simple crypt guardian enemies at positions comparable to (-2,-3), (2,-5), and (5,1). Each is a small maroon/red-brown low-poly guardian made from a tapered cylindrical body with a single glowing yellow eye. They idle in place with a subtle slow rotation rather than chasing. Each starts with 3 hit points. The wizard’s magic attack damages every enemy within roughly 4 world units by one hit; enemies with zero health become invisible and award 10 points. Trigger attack from the MAGIA/“✦” bottom action button or keyboard key 2. Show a brief top-center toast reading “BOLA DE FOGO!” when attacking. Include a DASH action button/key 3 that moves the wizard about 1.4 units in the direction currently faced and displays “DASH!”, and a POTION button/key 1 that displays “POÇÃO USADA” without adding extra mechanics. Include a MAPA button with the same visual treatment; it may be a decorative action control with no additional behavior beyond what is visibly implemented. Overlay the game with a polished dark fantasy HUD in Portuguese, using dark translucent brown-black panels, thin gold/brown borders, cream text, and a medieval display font for headings. At top-left, show a panel titled “RUNEHOLD”, a wizard portrait area, the character label “ELDAR, MAGO” and “Lv. 4”, three horizontal bars (red health at 86%, blue mana at about 64%, gold XP at about 38%), and “VIDA 86 / 100”. Beneath it show four stat boxes: sword 12, shield 8, star 19, and gem/coin 320. At top-right show a quest panel titled “MISSÃO ATUAL”, the text “As brasas do salão antigo ainda estão vivas.”, checklist lines “☑ Entre na cripta”, “☐ Derrote 3 guardiões”, and “☐ Encontre a runa azul”, followed by “MOEDAS” and a gold gem icon with 320. Along the bottom center place four square rounded buttons labeled with icons and small captions: “✚ POTION”, “✦ MAGIA”, “➤ DASH”, and “⌖ MAPA”. Put the circular joystick at bottom-left, with a gold outline and a smaller brown-gold thumb circle. Make the interface responsive: scale/reposition the side panels and buttons on narrow screens, and hide the small desktop help text on mobile. Add a subtle bottom hint on desktop: “WASD / joystick para mover • clique em MAGIA para atacar”. Maintain the restrained dark crypt palette, glowing fire/rune accents, pixel/low-poly 3D visuals, and the RPG HUD styling shown.