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Ruin Reaver

  • 3d
  • action
  • arena
  • survival
  • fantasy
  • third-person
  • endless
0
Remix it Discord

2 plays ·added November 5, 2026

About Ruin Reaver

It is a game based on god of war and endless slaughtering I hope you would like it

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Thaman Asokan built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Ruin Reaver yet. Play it, then tell Thaman Asokan what you would add next.

Make your own game

Ruin Reaver was built by Thaman Asokan with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Ruin Reaver opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Ruin Reaver

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a third-person 3D arena survival/action game titled “Ruin Reaver.” The player controls a human adventurer/reaver character, viewed from behind and slightly above in a close over-the-shoulder camera. The character stands in a large, dark ruined circular arena: a nearly black-purple square floor fills the playable area, a glowing bronze/gold torus ring marks the arena perimeter, and scattered jagged low-poly ruin stones form a broken outer boundary. Use a moody night-time palette with a deep navy-black background and fog, warm directional light casting strong shadows, subtle purple rim lighting, and stylized low-poly fantasy assets. Load/use a human adventurer character model and green cursed-orc/raider enemy models; enemies should visibly cast shadows and face the player while approaching. The hero begins near the center/back of the arena and can move freely on the horizontal plane, constrained to approximately a 24-by-24 playable region. Movement is immediate and normalized in the four cardinal directions, using WASD or arrow keys; rotate the hero to face the direction of travel. Also provide an on-screen mobile-friendly directional pad with up, left, down, and right buttons. Add a large circular ATTACK button at lower right for touch, and allow Space or an attack action to trigger the same attack on keyboard. The attack is a short-range melee sweep with roughly 3.5 world-unit radius and a 0.45-second cooldown. Each nearby raider takes one hit of damage; each enemy has 2 hit points, disappears when defeated, and awards 100 SOULS. Briefly show an uppercase combat notification such as “RAVENOUS SWEEP” when attacking. At the beginning, spawn two waves of three enemies, for six green, bulky, cartoonish cursed raiders surrounding the arena. Raiders continuously pursue the player; when farther than about 1.9 units they move toward the player, and when close they deal gradual contact damage of about 7 health per second. Give the player 100 health. When all current enemies are defeated, award 250 additional SOULS and immediately spawn two more waves of three, creating an endless slaughter loop. If health reaches zero, stop gameplay and display a clear defeat notification such as “FALLEN — RELOAD TO REAP AGAIN”; reloading restarts the run. Include a tiny attack pulse/scale feedback on the hero when attacking and idle animation on the character models if available.

HUD: place the gold uppercase title “RUIN REAVER” at top left. Place a dark translucent rounded stats panel at top right with a fine gold border and shadow, showing “SOULS: [score] · FOES: [remaining living enemies]”. Under it show a horizontal health bar, initially full, with a dark maroon track and a red-to-gold gradient fill that shrinks with health. Under the bar show the small instruction text “WASD / arrows · Space or ATTACK”. At bottom center show the muted hint “Cut down the cursed raiders before they surround you”. Show temporary centered uppercase combat/wave messages near the upper middle, including “THE RAIDERS HAVE COME” when waves arrive. Preserve the cinematic sparse layout, heavy shadows, fog, gold accent colors, dark maroon enemy/action button styling, and responsive fullscreen presentation for desktop and mobile.

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