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RP LAND

  • 3d
  • roleplay
  • city
  • open-world
  • third-person
  • social-sim
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Call. Of Duty built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about RP LAND yet. Play it, then tell Call. Of Duty what you would add next.

Make your own game

RP LAND was built by Call. Of Duty with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix RP LAND opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for RP LAND

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D third-person roleplay city game titled “RP LAND | REAL WORLD.” Use Three.js-style rendering with a perspective camera following a human avatar from behind and above, camera smoothly tracking the player while looking toward them. The world is a compact starter city on a large green grass square under a blue daytime sky with atmospheric fog and soft shadows. Build a simple grid of dark asphalt roads with yellow lane markings: a wide north-south road through the center, east-west roads around z=-20 and z=20, and additional north-south roads around x=-24 and x=24. Place blocky low-poly buildings around the grid, each with a dark flat roof and repeated blue windows. Include clearly recognizable named locations: white Bank and white Hospital near the central upper road, a blue Police Station, brick-red Cafe, tall glass Apartment Tower, tall dark Skyscraper, red Mechanic Shop, and yellow Bakery. Add simple dark streetlight poles with yellow lamps along the central road.

The player is a small human-like avatar in a blue jacket/shirt, dark legs, and a peach-colored head; if available, use an animated low-poly humanoid with an idle animation, otherwise use a procedural blocky character. Start the player near (0,14) in the city. Add three stationary NPC-like humanoid characters near the Hospital, Police Station, and Mechanic Shop, named “Maya • Doctor,” “Officer Chen,” and “Rico • Mechanic,” with white, blue, and red clothing respectively. The player moves freely on the city plane with WASD, faces the movement direction, and is clamped to the city bounds. Normal movement is moderate speed; Shift toggles running for faster movement, and C toggles crouch for slower movement. Include the displayed help text “WASD move • Shift run • Space jump • E interact • C crouch • M phone,” but only implement the controls supported by the game: WASD movement, Shift run toggle, C crouch toggle, E interaction, and M/open-phone toggle. Do not require jumping if it is not implemented.

Implement proximity interaction: pressing E or clicking the Interact button checks nearby locations and shows a temporary toast. Near the Bank show “Bank: account services opened”; near the Hospital show “Hospital: medical services available”; near the Police Station show “Police Station: report or join duty”; near the Mechanic Shop show “Mechanic: vehicle service available”; otherwise show “No nearby interaction.”

Overlay the game with a dark translucent futuristic roleplay HUD. At the top left show “RP LAND | REAL WORLD” and the subtitle “STARTER CITY • SERVER 01 • ONLINE RP SLICE.” At the top right show stat pills for ID 1042, cash 
,450, and BANK 8,720. Add a left “PLAYER PROFILE” panel containing Name “Alex Carter,” the current Job initially “Citizen,” Health 100% with a full green/cyan bar, Armor 35% with a purple bar, and a “Customize character” button that displays the toast “Customization preview: blue jacket equipped.” Add a right “JOBS BOARD” panel with buttons for Police, Doctor, Mechanic, Taxi, Baker, and Delivery; selecting one changes the displayed job and shows “Job accepted: [job].” Below it add a WORLD section with a daylight/night toggle and an Open phone button. Daylight should use the bright blue environment; night mode should darken the sky/fog to deep navy and reduce sun brightness, with the button changing between “☀ Daylight” and “🌙 Night mode.” At the bottom left, add a local chat panel with the initial messages “[Server] Welcome to RP LAND. Explore the city.” and “[Dispatch] Hospital and police station are open.” Include a text field with placeholder “Type local chat...” and Send button; submitting adds “[Local] You: [text]” and keeps only the latest few messages. At the bottom right, show a circular stylized minimap with road-cross lines, a green player marker in the center, and a few pink, gold, and cyan points of interest. Add bottom action buttons “Interact” and “Run: OFF,” with the run button changing to “Run: ON” when toggled. Add a centered temporary toast notification area. The M key or Open phone button should open a dark rounded “RP LAND PHONE” panel showing Contacts 12 and buttons for “📍 GPS / City map,” “💬 Messages,” “🏦 Bank transfer,” and “🚨 Emergency 911.” These phone buttons may be visual UI only. Use a polished low-poly/arcade presentation: blue-gray roads, green grass, colorful block buildings, cyan/purple accent HUD, rounded translucent panels, and readable responsive layout that hides the side panels on narrow screens while retaining the top stats and bottom controls.

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