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Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about RoyalBrawl yet. Play it, then tell the creator what you would add next.
RoyalBrawl was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix RoyalBrawl opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable third-person solo survival shooter called “RoyalBrawl: Iron Valley.” Render it as a low-poly Three.js-style 3D arena viewed from behind and slightly above the player, with a follow camera about 6 units back and a broad perspective view. Use a muted blue-gray sky/background with fog, warm directional sunlight, soft hemisphere lighting, and strong low-poly silhouettes/shadows. The arena is a flat 120x120 grassy/green ground with a dark paved main road running north-south and a crossing road running east-west. Populate it with simple blocky cover barriers, repeated fence-like rectangular obstacles, several brown rectangular warehouse buildings with dark door/cover sections, and stylized low-poly trees made from faceted brown trunks and green polygonal canopies. Place a cyan shrinking-zone ring on the ground. The player is a low-poly animated soldier character in dark green/olive combat gear, seen from behind, initially at (0, 0, 16), facing into the arena. Load/use an animated male soldier model with idle, walk/run, and death animations. Spawn 9 enemy soldiers around a circle roughly 30 units from the center, so the match begins with 10 living combatants including the player. Enemies have 100 HP and 30 armor. They use simple AI: seek the player when far away, attack when within about 30 units, retreat when closer than 12 units, and periodically shoot; enemy shots visibly draw red tracers and have a chance to deal 4 damage at close range. The player wins only after all 9 bots are dead, and loses when HP reaches zero. Show a full-screen victory or defeat overlay, and allow tapping it to reload/restart. The core weapon is the AR-01 assault rifle. Start with 30 rounds loaded and 120 reserve ammunition. Shooting is automatic while the fire control is held, with a roughly 170 ms fire interval, or roughly 115 ms while aiming or Overdrive is active. Each shot creates a yellow muzzle flash, a brief tracer, a shot sound, and when a target is within 34 units has a 88% chance to hit for 25 damage, with Overdrive increasing damage by 8%. Armor absorbs up to 60% of incoming damage until depleted, for both player and bots. Reloading takes 1.4 seconds and fills the magazine from reserve. Track kills and increase Overdrive charge by 8% per successful player hit; at 100%, the player can activate Overdrive for 8 seconds, which boosts firing rate and damage. Include a temporary Energy Dash on a 12-second cooldown that moves the player 6 units forward, and include a crouch control (it can toggle visually or simply act as a control without changing the core combat rules, matching the source behavior). Do not add jumping; the displayed hint says Space is disabled. Scatter seven glowing cube pickups around the map: ammo, armor, medkit, and dash pickups, using distinct colors (yellow ammo, blue armor, green medkit, purple dash). When the player is near a pickup, show a prominent “ВЗЯТИ”/Take button; activating it gives +60 reserve ammo (up to 240), +35 armor (up to 100), +30 HP (up to 100), or resets the dash cooldown, then hides the pickup. Include brief flash effects and simple synthesized sounds for shooting, hits, reload, dash, UI, and death. Begin with a loading screen labeled ROYALBRAWL and “IRON VALLEY · LOADING COMBAT SYSTEMS,” a progress bar, and Ukrainian loading text. After loading, show a dark futuristic menu card with the ROYALBRAWL title, subtitle “Оригінальний hero-brawler shooter · IRON VALLEY,” stats “10 БОЙЦІВ,” “AR-01,” and “SOLO SURVIVAL,” plus a large “ПОЧАТИ МАТЧ” button and a controls information button. Starting the match displays a short 3, 2, 1 countdown and “ПОЇХАЛИ!” before gameplay. Build a responsive landscape HUD with translucent dark rounded panels and Ukrainian labels. At upper left show “HP 100 · БРОНЯ 50” with a green-to-yellow HP bar and blue armor bar. At upper right show “ЖИВІ: 10,” “AR-01 30 / 120,” and “ЗОНА СТАБІЛЬНА”; once the timer expires, shrink the safe zone from radius 52 down toward a minimum radius of 12 at about 0.6 units per second, change the label to “ЗОНА ЗМЕНШУЄТЬСЯ,” and damage units outside it (player takes about 4 damage per second). Center the screen with a white crosshair. In the lower-right place six large touch buttons: red “СТРІЛЯТИ,” “ПРИЦІЛ,” “ПЕРЕЗАРЯДКА,” “ENERGY DASH,” pink-outlined “OVERDRIVE” with its percentage/countdown, and “ПРИСІСТИ.” At lower left show “Ліворуч — рух · праворуч — огляд” and “WASD / стрілки · мишка · Space вимкнено.” Support keyboard/mouse and touch controls: WASD/arrow movement through a third-person controller, mouse/right-side drag for looking, held fire, R reload, E dash, Q Overdrive, and matching touch buttons. Require landscape orientation and show a portrait-orientation message instructing the player to rotate the phone. Keep the visual style simple, dark, low-poly, military arena shooter with Ukrainian HUD text and no invented menus or game systems.