Arcade › Route des Étoiles
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Giovanni MASSARDIER built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Route des Étoiles yet. Play it, then tell Giovanni MASSARDIER what you would add next.
Route des Étoiles was built by Giovanni MASSARDIER with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Route des Étoiles opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable 3D driving exploration game titled “Route des Étoiles”, with a bright, friendly low-poly/stylized look. Use a large outdoor meadow as the ground, colored muted green, under a clear sky-blue background with matching atmospheric fog. The camera is a third-person chase camera behind and slightly above a small red city sedan. The sedan begins near the southern end of a winding country road and should visibly cast shadows; use a simple placeholder red car if a model is unavailable, or a compact red sedan model. The road is a broad, dark gray, sinuous road made of connected segments with narrow pale-yellow center/side stripe details and olive-gray shoulders. It winds through a mixed landscape: a colorful stylized town in the distance with several small blocky buildings in blue, orange, lavender, pink, green, and yellow, each with pale roofs and simple warm windows; rounded soft green hills; and scattered park/forest trees. At the far forest area include a small abandoned garage: brown-gray rectangular walls, a dark garage door, dark roof, a gold sign, and a small glowing amber lamp. Do not add enemies, traffic, combat, weapons, timers, lives, or obstacles; this is a free-roaming collection drive. Driving is continuous and arcade-like. Keyboard controls: W or Up Arrow accelerates forward toward a maximum speed of about 8.2; S or Down Arrow applies reverse/braking toward about -3.5; A or Left Arrow steers left; D or Right Arrow steers right. The car turns based on steering input and its current speed, can drive freely around the open meadow/road area, and clamp its position to a broad playable boundary. Add a subtle suspension/bobbing motion while moving and a slight body lean when steering. On touch-sized screens, show four large rounded buttons at the bottom: left and right steering buttons on the lower left, and a red/pink brake/reverse down-arrow plus yellow accelerator up-arrow on the lower right. On wider desktop screens, hide these touch controls. Place exactly six collectible stars throughout the world, distributed along and around the road and town/forest route. Each collectible is a bright golden-yellow faceted star-like octahedral object with a pale glowing ring around it. They float around y=1.35, gently bob up and down, and spin. When the car comes within roughly 1.55 world units, collect the star, make it disappear, and increment the collection counter. The six locations should correspond to the demonstrated layout: around the town/upper route, near the central route, in the left/lower forest, on the right/lower route, near the right-side town/field, and close to the garage/forest area. The objective is simply to explore and collect all six. Use a soft-lit, shadowed presentation: bright warm directional sunlight, cool ambient fill/hemi light, soft shadows, moderate fog that fades the distant landscape, and a pale blue sky. Keep the camera smoothly following the vehicle from behind. Allow the player to orbit the chase camera by dragging on the canvas: horizontal drag changes camera yaw, vertical drag changes camera pitch clamped between a low and moderately elevated view. Allow mouse-wheel zoom with a distance range roughly 6–16 units. The camera smoothly interpolates toward the car and looks at a point slightly above it. HUD overlay in French: a translucent white rounded panel at the top-left with the bold title “Route des Étoiles”, subtitle “Balade libre · ville, campagne et forêt”, and a gold counter reading “★ 0 / 6 étoiles” initially, updating to the number collected. At the bottom center show a translucent pill-shaped hint reading “WASD / flèches pour conduire · glisse pour tourner la caméra · molette pour zoomer”. Use a clean system sans-serif font, dark blue text, rounded corners, and subtle shadows. The game should start immediately with the car visible, the six stars active, and the counter at zero.