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Arcade › Rota Certa
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Rota Certa was built by jixenej279 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Rota Certa opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based 3D top-down delivery simulator titled “Rota Certa” in Brazilian Portuguese. Use a dark teal/navy interface over a stylized low-poly suburban neighborhood called Bairro Aurora. The camera should be a perspective top-down follow camera at roughly 18 units from the player van, with soft shadows, fog, a pale blue-gray sky/background, warm directional sunlight, and a muted green ground plane. Build a neighborhood grid from dark charcoal roads: three vertical roads and three horizontal roads, with short pale-yellow dashed lane markings. Place four large suburban house models at approximately the four corners of the road grid, eight large trees around the edges, and one animated dog roaming near the center-right. The player is a white/gray delivery van, controlled with WASD or arrow keys; include Space as a brake input if supported and touch joystick controls on mobile. The van begins near the lower center of the neighborhood and moves at about 8 units/second. Yellow square markers identify delivery houses; when completed, a marker turns green. Implement the gameplay as a simple workday loop with four phases. Initial phase: “Triagem pendente”; the objective tells the player to go to the distribution center and organize mail by street. Clicking the main button “Abrir triagem” opens a centered modal titled “Triagem no centro de distribuição.” Show three selectable envelope cards: “Ana — 1 envelope” addressed to “Rua das Flores, 18”, “Carlos — 1 envelope” addressed to “Rua do Sol, 42”, and “Marina — 1 envelope” addressed to “Rua das Acácias, 23”. The player selects all three cards, a progress bar fills from 0 to 100%, and “Carregar rota” becomes the way to start the route; include a Cancelar button. After loading, enter “Rota em andamento,” mark the first destination in yellow, and show a toast that the route is loaded. The route has three deliveries at the houses: Rua das Flores, 18; Rua do Sol, 42; and Rua das Acácias, 23. The player drives to the current yellow marker. When within about 3.2 units, automatically change to “Entrega na porta,” show the button “Entregar correspondência,” and require the player to press it. If too far away, show a toast: “Aproxime a van do marcador amarelo.” On delivery, award R$45 plus R$5 per van level and increase reputation by 1, turn the marker green, and advance to the next destination. At the second stop, on the first delivery attempt, show the warning “Endereço incorreto! Confira a rua: o destino correto é o número 42.” and reduce reputation by 1; allow the player to retry the delivery. After two successful deliveries, toast “Nova habilidade desbloqueada: entregas de pacotes frágeis.” (this is only a notification; do not invent a separate mechanic). After all three deliveries, enter “Expediente concluído,” show “Rota concluída! Pagamento recebido.”, and let the main button “Nova rota” reset the delivery markers and return to triage. While driving, have the dog move back and forth using a small sinusoidal roaming path. If the van comes within roughly 1.8 units for over about one second, reduce reputation by 1 and show “Cuidado! O cachorro quase alcançou a van.” The scene should have no combat, weapons, traffic system, or invented mission types. Add a persistent top HUD. On the upper left, use a rounded translucent dark panel with yellow “ROTA CERTA” and the subtitle “Simulador de entregas • bairro Aurora.” On the upper right, show three dark rounded stat cards: “R$ 0” (saldo), “0” (reputação), and “1” (van), updating as money, reputation, and van level change. At the bottom left, show a translucent dark objective panel with a yellow phase title, explanatory text, and primary/secondary buttons. The secondary button is “Oficina”; it opens a “Oficina da frota” modal explaining that delivery money can improve the van. Display the current van level and a button “Comprar upgrade — R$ 120”; allow purchase only when the player has at least R20, subtract R20, increase the van level by 1, and toast “Upgrade instalado: motor mais responsivo.” Include a Fechar button. The visual text may state that upgrades increase speed and reduce damage risk, but preserve the simple level/money behavior. At the lower right, show a small legend: “WASD / setas para dirigir • Espaço para frear • Toque no joystick no celular” and “Amarelo = objetivo • aproxime-se da casa e use Entregar”. Use responsive layout so the HUD and modals work on narrow mobile screens. Use rounded cards, blur/translucency, yellow #ffd166 accent buttons, charcoal-blue panels, and clean system sans-serif typography.More free browser games