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Rooftop Rumble

  • 2d
  • fighting
  • arcade
  • neon
  • rooftop
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. aaron.rodriguez built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Rooftop Rumble yet. Play it, then tell aaron.rodriguez what you would add next.

Make your own game

Rooftop Rumble was built by aaron.rodriguez with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Rooftop Rumble opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Rooftop Rumble

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a 2D arcade fighting game titled “Rooftop Rumble,” presented in a dark neon rooftop-city setting. The main screen is a centered, rounded rectangular dark translucent menu panel over a dim rooftop arena and nighttime skyline with glowing windows and purple-blue lighting. At the top of the panel, show the small uppercase label “ARCADE FIGHTER,” the large white title “Rooftop Rumble,” and the subtitle “Pick a map, learn the moves, then throw hands.” Below that, show a selected-map card labeled “SELECTED MAP,” with the gold map name “Moon Roof,” the description “Balanced rooftop arena for clean fights.” and the line “Level 1 opens the climb.” Provide three large stacked controls: a bright blue-to-purple gradient “Start Match” button, followed by dark buttons labeled “Change Map” and “Controls.” At the bottom of the menu, show the instruction “Enter starts · M changes map · Esc opens menu from pause or KO.” Also show a compact controls hint panel near the lower right reading “Move: A/D or ←/→ · Jump: Space · Q plasma · E dash · C menu.” Behind the menu, retain a faint in-game HUD/arena view, including a visible round indicator near the top (“ROUND 1”) and rooftop/platform silhouettes, so the menu clearly belongs to an active arcade fighter. The visible control scheme should support horizontal movement with A/D or left/right arrows, jumping with Space, a plasma action on Q, a dash on E, and opening the menu with C; Enter starts the match and M cycles maps. Keep the visual style sleek and minimal: near-black navy panels, subtle borders and shadows, white typography, lavender/blue/cyan neon accents, and a nighttime urban rooftop atmosphere. Do not add mechanics, characters, maps, UI meters, or gameplay rules that are not represented by this specification.

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