Skip to content

Arcade › Rollytrack

Rollytrack

  • 3d
  • racing
  • arcade
  • time-trial
  • neon
  • single-player
0
Remix it Discord

0 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Enrique Ramos built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Rollytrack yet. Play it, then tell Enrique Ramos what you would add next.

Make your own game

Rollytrack was built by Enrique Ramos with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Rollytrack opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Rollytrack

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild a playable 3D arcade time-trial racing game titled “Rollytrack.” Use a dark navy, neon sci-fi presentation with a Three.js-style 3D scene behind translucent glass UI panels. The player drives a small orange race car on a suspended elevated road loop in a mountainous night/blue-hour environment. The road is made from connected wide rectangular segments, about 8.5 units wide, with dark blue/purple pavement, glowing cyan/orange/pink edge guardrails, occasional short white lane stripes, and a glowing two-post start/finish gate. Surround the track with fog, distant low-poly cone mountains, and scattered faceted rocks. Keep the camera in a smooth third-person chase view behind and above the car, looking ahead along the track; support a second closer chase distance toggled by the camera control. The car should visibly have an orange body, dark wheels/trim, and a light blue transparent cabin (or a low-poly race-car model with the same orange/dark/light-blue palette). It follows a looping spline-like polygonal circuit with varying elevation, including rising and falling sections; the three tracks are procedurally shaped closed loops: Track 1 “Neon Circuit” has 48 checkpoints/segments, radius about 34, gentle two-cycle elevation changes, cyan accent and dark blue road; Track 2 “Skyline Rush” has 56 segments, a wider elliptical shape, higher elevation and larger banks/air, orange accent and dark mauve road; Track 3 “Vertigo Run” has 64 segments, a tighter elongated loop with stronger four-cycle elevation and extra raised sections, pink accent and deep purple road. Do not add enemies, weapons, traffic, collectibles, or multiplayer: the goal is simply to complete one lap as quickly as possible and set a personal best.

Build the main garage/menu overlay on top of the 3D background. It should show the eyebrow “ARCADE TIME TRIAL / 01,” a huge bold ROLLYTRACK logo with ROLLY in white and TRACK in orange, and the subtitle “Flow through suspended roads, banked turns and airborne shortcuts. Find the clean line, hit every gate, and chase your personal best.” Below it, show three selectable track cards in a row on desktop (stacked on small screens), with each card displaying its track number/difficulty, name, and these descriptions: “Wide cyan ribbons, clean jumps, mountain air.”, “Elevated bridges, sunset banks, bigger air.”, and “Tight lines, steep ramps, no wasted motion.” Highlight the selected card with a cyan border/glow. Provide “Start Run” and “Settings” buttons, plus the hint “WASD / arrows drive · Space drift · R reset · C camera · Esc pause.”

When Start Run is pressed, hide the menu and show a 3-2-1-GO countdown, then begin timing. Driving controls: W or Up accelerates, S or Down brakes/reverses, A/Left and D/Right steer, Space enables drift, R resets the car, C toggles chase-camera distance, and Escape pauses. Also provide mobile touch buttons for left, right, gas, brake, and drift. Simulate arcade car motion: acceleration toward a maximum speed around 52, braking, drag when not accelerating, steering that becomes stronger at speed, extra steering/drift response while Space is held, lateral sliding that damps over time, and simple airborne/vertical velocity over elevation changes. Keep the car aligned to the track while allowing lateral movement; reset it if it goes too far off the road or falls. Make the camera smoothly follow the car and look ahead, with speed slightly widening the field of view.

The in-race HUD must be minimal and glassy: top-left show the uppercase track name and checkpoint text such as “GATE 1 / 48” (or 56/64 for the other tracks); top-right show a running “Time” in MM:SS.mmm format and Pause/Reset buttons; bottom-left show speed as a large number followed by “KM/H” and a cyan-to-orange progress bar; bottom-right show “Best” and the saved best time or “--:--.---.” Advance the gate/checkpoint counter as the car passes each segment, play subtle simple tones at countdown, gate progression, and finish, and complete the run after slightly more than one full circuit. Show a results overlay with “Run complete,” the track name, final time, whether it is a “New personal best — clean line.” or the saved best time, and buttons “Run again,” “Next track,” and “Garage.” Save best times per track in local storage.

Include a pause overlay titled “Race paused” with “Hold the line,” explaining that the clock is frozen, and buttons Resume, Reset car, and Garage. Include a Settings screen titled “Garage settings” / “Set your ride” with a Graphics preset selector (Balanced, Performance, High), a Sound on/off toggle, and a Clear records button; persist graphics choice and records locally. Use responsive layout: the UI fills the viewport over the canvas, uses near-black translucent panels with thin white borders and backdrop blur, bold white typography, cyan labels/highlights, orange primary buttons, and mobile-friendly stacked cards/touch controls. The overall aesthetic should match the screenshot: premium futuristic arcade racing interface, dark blue atmospheric low-poly world, bright neon rails, and strong geometric typography.”

More free browser games

Browse the whole Arcade →