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Robot Kingdom

  • 3d
  • idle
  • clicker
  • town-builder
  • tycoon
  • peaceful
  • robot
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Christian Guzman built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Robot Kingdom yet. Play it, then tell Christian Guzman what you would add next.

Make your own game

Robot Kingdom was built by Christian Guzman with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Robot Kingdom opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Robot Kingdom

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a peaceful 3D idle/clicker town-builder called “Robot Kingdom,” shown from a third-person elevated perspective in a Three.js-style browser scene. Use a bright cyan sky with light fog and a large circular, low-poly green landmass floating against the sky. The town is viewed with an orbiting camera: dragging the canvas rotates around the kingdom, with zoom limits and a soft-shadow, colorful toy-like 3D presentation.

Build the world on a broad circular island with a darker green cylindrical edge and bright meadow center. Add two intersecting sunny yellow roads crossing through the center, a small blue pond at the rear-left edge, scattered pink and yellow flowers around the perimeter, many trees around the outer rim, and several colorful asset-pack-style small houses distributed around the roads. Place a glowing cyan circular energy ring around the center. In the center, create a peaceful robot town hall/core: a dark six-sided pedestal, a gray cylindrical tower, a bright cyan faceted crystal on top, and a cyan torus/dish ring around the tower. Add a floating sign reading “PEACE TOWN.” Scatter roughly 44 small hovering/bobbing faceted scrap chunks across the island, mostly dark gray metal with some orange pieces; they slowly rotate and gently bob.

Include the player character Jonesy near the front of town. He is a small stylized low-poly humanoid with a blue jacket/torso, cyan glowing chest panel, skin-colored head and arms, blond hair, dark pants and boots, simple dark eyes, one arm raised in a waving pose, a small cyan glow/light, and a floating dark name tag with cyan border reading “JONESY.” Jonesy gently bobs. Let the player move him with four circular on-screen directional buttons (up/down/left/right) and keyboard WASD or arrow keys; movement is continuous while held, at about 3.1 units/second, clamped to the island area, and the camera target softly follows him while moving. Keep direct pointer/touch controls for all UI actions.

The core loop is peaceful resource tycoon gameplay. Start with Scrap 0, Robots 0, Factories 0, Gardens 0, and Tech 1. Clicking/tapping “Collect Scrap” immediately adds scrap equal to the current Tech level. Buying a Miner Robot costs 10 scrap and adds one animated small robot to the town; each robot generates Tech scrap per second. Buying a Factory costs 25 scrap and adds a stylized factory; each factory generates 3 × Tech scrap per second. Planting a Garden costs 20 scrap and adds a decorative peace garden with a round grass base, a pink or yellow flower dome, and a small blue fountain, placed around the outer town. Upgrading Tech costs 50 scrap and increases Tech by one, strengthening both manual and passive income. Passive income ticks every second. Robots should be simple metal-bodied figures with cyan heads and green eyes, orbiting/working around the center with subtle leg animation. Factories should have a dark rectangular base, gray polygonal roof, orange chimney, and cyan front light, placed around the town.

There are no combat mechanics: no bosses, raids, hostile drones, damage, lives, weapons, or defense gameplay. Gardens are purely peaceful decorations and the HUD calls them Gardens. Keep compatibility-only raid fields inactive if needed, but never spawn enemies or harm the town. Display a short event/status message for actions such as collecting scrap, buying buildings, insufficient funds, saving/loading, and reset.

Overlay the scene with a fixed dark translucent futuristic HUD. At the top, show five stat cards labeled SCRAP, ROBOTS, FACTORIES, GARDENS, and TECH, with large live values. At the bottom, place a collapsible Actions drawer so the 3D kingdom remains visible on phones. Its buttons are: Collect Scrap; Buy Miner Robot (10); Build Factory (25); Plant Garden (20); Upgrade Tech (50); Save; Load; Reset. Use cyan/blue gradient buttons, with secondary blue-purple styling for building/upgrades and orange styling for Reset. Save and load the resource/building/tech state through localStorage under “robotTycoonSave”; reset returns to the initial peaceful state. Initially collapse the drawer to an Actions toggle, while retaining the status message area. Put a four-button circular movement pad on the lower right with glowing cyan arrow buttons that turn greenish when pressed. On desktop show a small hint such as “Drag to orbit Peace Town. Use the four circle buttons to move Jonesy around.” Hide/reflow this hint and responsive controls on small screens. Make the experience touch-friendly, responsive, and visually emphasize a bright, friendly, colorful robot settlement rather than combat.

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