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مزرعة Roblox

  • 3d
  • farming
  • third-person
  • low-poly
  • arabic
  • casual
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. lolo rogari built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about مزرعة Roblox yet. Play it, then tell lolo rogari what you would add next.

Make your own game

مزرعة Roblox was built by lolo rogari with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix مزرعة Roblox opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for مزرعة Roblox

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild a small playable 3D third-person farming game titled "مزرعة Roblox" with a simple low-poly Roblox/Kenney/Quaternius-like visual style. Use a bright green 30x30 grass ground, a rectangular dark-brown farm patch about 9x7 units in the center, soft shadows, blue-sky fog, and a slowly changing day/night lighting cycle. Show the farmer avatar in third person, starting near the front/south side of the farm at approximately (0, 0, 4); use a modular low-poly farmer character with idle and walking/running animation when available, or a simple brown placeholder if the model cannot load. The camera should be a perspective third-person camera elevated behind/above the player, looking toward the farm, with WASD movement and jump/gravity behavior through standard third-person controls. Keep the scene readable on a portrait mobile-sized screen as well as desktop.

Create four initial rectangular dirt crop plots arranged as a 2-by-2 grid in the farm, each with an invisible clickable ground hit area. Clicking an empty plot plants one seed of the currently selected seed type, if the player owns at least one; clicking a planted plot only harvests it once it is mature. Crops begin with a small planted/early-growth model and swap to a mature model after the crop-specific timer. Wheat takes about 22 seconds, carrot about 28 seconds, and corn about 38 seconds. Use wheat-like early foliage for the planted stage, and mature wheat, carrot, and corn low-poly models for the ready stage. On harvest, remove the crop and increment a visible "محاصيل للبيع" harvested-crops counter; do not directly add crop items to the seed inventory. Play a short simple tone when planting, harvesting, and selling.

Implement three seed types and their exact economy: wheat is قمح, costs 8 money to buy and matures in 22 seconds; carrot is جزر, costs 12 and matures in 28 seconds; corn is ذرة, costs 20 and matures in 38 seconds. Start the player with 50 money and initial inventory of 5 wheat seeds, 3 carrot seeds, and 2 corn seeds. The player can select wheat, carrot, or corn, then plant the selected type. The shop must have Arabic buttons for buying each seed and selecting each seed. Buying subtracts the listed cost only when affordable; show an Arabic insufficient-money alert if not. Include an "اشترِ أرض جديدة" farm expansion button: expansion costs 50 plus 20 times the current number of plots, adds one more dirt plot in the same grid pattern, and permits expansion only while there are no more than 20 plots. (The visible button may say 50 نقدة as in the original UI, while the actual increasing cost follows the rule.)

Place a low-poly market building on the left side of the farm around (-5.5, 0, -0.5). Clicking the market sells all harvested crops at 15 money per harvested crop, resets the harvested counter to zero, and does nothing if there are none. Surround the area with alternating low-poly oak and pine trees at the outer positions, and add simple fence segments around the farm perimeter. Include one low-poly cow near (4, 0, -4) and one chicken near (-4, 0, 3); they idle with animations where available and periodically jump/wander to a random nearby offset roughly every six seconds, without combat or other animal mechanics.

The Arabic HUD should be anchored in the upper-left over the 3D view, using white text with dark shadow and translucent black rounded panels. Show a money line with a money-bag emoji and "النقود: 50" (live value), a live clock initially at "الوقت: 08:00", a seed inventory panel labeled "البذور:" with live counts in the order قمح, جزر, ذرة, a live "محاصيل للبيع" count, and a shop panel labeled "🛒 المتجر". The shop controls should visibly include: "اشترِ قمح (8 نقدة)", "اشترِ جزر (12 نقدة)", "اشترِ ذرة (20 نقدة)", a selected-seed line "البذرة المختارة: قمح" that updates, selection buttons "اختر قمح", "اختر جزر", "اختر ذرة", and the farm expansion button. At the bottom-left show an Arabic instruction panel: "WASD للحركة • انقر الأرض للزرع • انقر المحصول للحصاد • انقر السوق لبيع المحاصيل • اشترِ أرض جديدة". The clock should advance continuously from 08:00 using the simulated day-time value and lighting should shift between brighter blue daytime and darker bluish dusk/night fog as the sun moves. Do not add combat, quests, enemies, lives, multiplayer, crafting, or features beyond this farming, shopping, harvesting, selling, expansion, movement, animals, and environment loop.

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