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Arcade › Road Heist
Click the game above and it runs right here in your browser. No download, no installer, no account needed. jadonchek built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Road Heist yet. Play it, then tell jadonchek what you would add next.
Road Heist was built by jadonchek with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Road Heist opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-playable 3D arcade driving game titled “Road Heist,” using a clean low-poly visual style with bright colors, simple shadows, and an isometric/chase camera. The world is a square city lot about 112 by 112 units: a dark asphalt cross-shaped road runs through the center horizontally and vertically, with pale concrete curbs along its edges and small yellowish lane markings. The surrounding ground is green grass. Place colorful blocky buildings around the four outer corners, plus rows of simple low-poly trees around the road edges: brown cylindrical trunks and round green spherical canopies. Use a blue sky/background with light atmospheric fog. The player drives a small green low-poly car, made from a rectangular colored body, pale glass cabin, and four black wheels. Start it near the lower-left side of the map at approximately (-32,-24). Use a perspective camera positioned above and behind the car, offset toward positive X and positive Z (roughly 15 units back and 16 units up), smoothly following the player and looking down at the player. Keep the player within the square map boundaries. The core loop is: drive around the roads and grass to find one of eight parked target cars, approach within about 4.5 units, and press E to steal/hook it. Target cars are simple low-poly cars in varied bright colors such as red, orange, blue, pink, teal, and orange, each surrounded by a rotating, bobbing glowing yellow ring marker. A target car has a randomized cash value from00 to99. When hooked, attach the target car behind the player at roughly 4.4 units, hide its objective ring, and visibly tow it. Towing makes the player slower and turns less responsively: normal acceleration is about 24, top speed 16, and turning speed about 2.35; while towing acceleration is 18, top speed 12, and turning speed about 1.85. The towed car follows with smooth lag and rotates toward the player’s heading. Drive the stolen car to the glowing turquoise circular garage delivery zone at the far lower-left corner, centered around (-44,-44), with radius about 5.2. The zone is in front of a dark teal/green block garage building with a bright turquoise garage door. Entering the zone while towing automatically delivers the car, adds that car’s randomized value to Cash, shows a central message such as “Delivered for $X!”, creates a brief turquoise particle burst, and respawns the same target car at a new free roadside position after a short delay. The target car can also be lost and respawned if a rival tow truck hits it. Add three roaming rival tow trucks. They should be orange low-poly versions of the car with a visible dark tow crane/arm structure on the rear. They roam toward target cars, and when the player is towing they pursue the towed car. A rival touching the player within about 3.1 units costs one life/heat, displays “Tow crew hit you,” drops any currently towed car, and resets the player to the starting position with speed zero. A rival touching the towed car within about 3 units displays “Tow crew knocked it loose,” creates a red particle burst, and causes the stolen car to respawn elsewhere without directly costing a life. Keep rivals moving inside map boundaries. Driving controls: W or Arrow Up accelerates forward; S or Arrow Down reverses; A or Arrow Left steers left; D or Arrow Right steers right; Space activates a boost when not towing and while boost energy remains. Boost raises the speed cap by about 8, drains an internal 0–100 boost resource while active, and regenerates when unused; it does not need a visible boost bar because the actual HUD does not show one. E attempts to steal the nearest eligible target car in range and otherwise displays “No car in range.” R restarts after game over. Use keyboard keydown/keyup state controls. Add simple synthesized arcade engine and action sounds if audio is available, but gameplay must work without sound. The game lasts 90 seconds and begins with 3 lives. The upper-left HUD is a dark translucent rounded panel with the title “ROAD HEIST” and lines “Cash: 0”, “Heat: 3”, and “Time: 90,” updating throughout play. The upper-right HUD is another dark translucent rounded panel containing exactly the instructional idea “Drive to a parked car,” “E steal it — tow it home,” “Space boost,” and a status line initially “Status: Hunting,” changing to “Status: Towing $X ride” while towing and “Status: Busted” after game over. Use white text with light blue emphasis on key labels. Show centered dark translucent rounded notifications for the opening instruction “Steal a car with E — deliver it to the garage,” stealing, delivery, failed steal, and tow-crew events. When time reaches zero or lives reach zero, stop the game and show a centered “Run Over” message with the final cash amount and “Press R to restart.” Restart resets score, lives, timer, player, boost, target cars, and statuses. The objective is to maximize cash before the 90-second timer expires.More free browser games