Arcade › Renkli Vadi
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Renkli Vadi was built by MindFlow with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Renkli Vadi opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a polished browser-based 3D casual exploration and restoration game titled “Renkli Vadi” (Colorful Valley), with Turkish UI text. Use a fixed elevated isometric-style perspective camera looking across a small low-poly pastel village meadow; the camera does not follow the player. Set a bright cyan sky background with matching light fog, soft shadows, warm directional sunlight, and a cheerful stylized toy-like art direction. The scene should contain a large circular green grass clearing, a long cream-colored main path running toward the back, and a cream plaza at its end. Place a small square stone fountain in the plaza with a raised bright turquoise animated water disk. Surround the plaza with 18 small colorful flower-like gems in pink, yellow, and purple, arranged in a ring. Add a large orange house on the right/back of the plaza with a blue door, two pale blue windows, and a faceted pink pyramid roof. Add a smaller distant suburban-style building on the left, several low-poly trees around the perimeter, four simple wooden benches along the path, and two purple-gray lamp posts with glowing yellow bulbs. Use low-poly GLTF-style animated humanoid characters: the main traveler starts near the front of the path/grass, and neighbor Lale stands near the plaza/fountain. Characters should idle with subtle animation and cast shadows. Implement the game as an interactive single-screen experience. The main objective shown in the quest card is “🌿 Eski Bahçenin Sırrı” with Turkish explanatory text: “Kasabanın kalbindeki unutulmuş bahçeyi yeniden canlandır. Komşun Lale senden yardım bekliyor.” At the top-left, show a rounded translucent white card reading “Renkli Vadi” in purple and “Gizemli kasabaya hoş geldin” underneath. At the top-right, show counters ⭐ 12 and 💎 34. At bottom-right, stack three large rounded, colorful buttons: pink “Kasabayı keşfet”, gold “Bahçeyi restore et”, and teal “♫ Müziği başlat”; use soft drop shadows and a chunky friendly font treatment. At bottom-left, show the quest card. Include a centered transient toast notification near the top. The “Kasabayı keşfet” button cycles through three exploration destinations each time it is pressed: the traveler moves to the front starting spot, then near Lale/fountain, then near the house, and cycles back. Display these Turkish toast messages in sequence: “Lale’nin bahçesine geldin. Parlayan taşlar burada!”, “Lale: “Bu çeşme kasabanın sırrını biliyor.””, and “Eski evin duvarında gizli bir harita buldun!”. Play a soft UI click sound on interactions. The “Bahçeyi restore et” button opens a centered modal overlay with a cream-white rounded card titled “Bahçe Taşları”, a close X button, and helper text “Aynı renkten 3 taşı yan yana getir”. Show a 6-by-6 grid of glossy rounded colored tiles randomly selected from six colors: pink, cyan, yellow, green, purple, and orange. The first tile selected gets a highlighted outline and scale-up; selecting a second tile swaps it with the first only when the two cells are orthogonally adjacent, otherwise the second becomes the new selection. On every valid adjacent swap, increase restoration progress by 4 percentage points, increase stars by 1, increase gems by 2, update the top counters and progress display, and show a toast saying either “Bir eşleşme! Bahçe canlanıyor ✨” or, once progress reaches 100%, “Bahçe tamamen restore edildi!”. Start restoration at 32%, show a horizontal progress bar labeled “Restorasyon ilerlemesi” and “32%”, cap it at 100%, and when complete move Lale slightly closer toward the garden. Although the helper text suggests matching three, reproduce the actual simple adjacent-swap progression behavior rather than requiring a match calculation. The “♫ Müziği başlat” button starts a quiet repeating sine-wave melody through the browser audio context, changes its label to “♫ Müzik açık”, and shows the toast “Rahatlatıcı müzik başladı 🎵”. Resume audio after user interaction if suspended. Animate the fountain water with a subtle vertical bob, animate character idle cycles, and render all objects with ambient hemisphere lighting, warm shadows, and light fog. Make the layout responsive: preserve the HUD and modal usability on narrow screens, keeping the 3D canvas full-screen behind the fixed HUD. There are no combat systems, enemies, health, inventory, jumping, or free camera controls; the core loop is exploring via the button, restoring the garden through the tile interaction, and optionally listening to music.