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Reino Sabana

  • 3d
  • third-person
  • exploration
  • safari
  • low-poly
  • browser
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Adrián García Fernández built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Reino Sabana yet. Play it, then tell Adrián García Fernández what you would add next.

Make your own game

Reino Sabana was built by Adrián García Fernández with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Reino Sabana opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Reino Sabana

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D third-person free-exploration game titled “Reino de la Sabana” (Spanish UI). Use Three.js with a warm stylized low-poly aesthetic. The scene is a large flat savanna: a broad ochre/brown ground plane extending far into the distance, a lighter sandy circular territory/path area centered around the player, a hazy golden-orange sky/background with matching distance fog, soft shadows, and warm sunset-like lighting. Add a few sparse low-poly environmental props placed around the open area: blocky acacia-like trees with dark brown trunks and chunky dark-green rectangular foliage, small faceted green bushes, and gray-brown low-poly rocks. Keep the world open and uncluttered, with the props distributed at medium and far distances (trees visible on the left and right horizon, bushes and rocks nearer the playable area).

The player is a controllable animal character described by the UI as a lion. Place it in the center foreground and follow it with a third-person perspective camera positioned behind and slightly above it, looking toward the player’s forward direction. The supplied implementation uses a replaceable GLB character model; use a low-poly cat/lion-like quadruped model as the provisional avatar, scaled large enough to be clearly visible. In the reference, the loaded model appears as a rounded orange-brown striped feline with pointed ears and a compact body, viewed mostly from behind. Cast and receive soft shadows on the ground. Load/play an Idle animation while stationary and switch to a Walk animation while moving, blending between them. If the model is replaceable, preserve that clear replacement point rather than adding extra character abilities.

Implement free movement with WASD and the arrow keys on desktop, plus a mobile virtual joystick. Use third-person movement at approximately 5.2 units/second, with gravity and a jump capability supplied by the third-person controls (jump speed about 7 and gravity about -22). Allow normal ground exploration over the flat terrain; no combat, enemies, collectibles, missions, score, health, or win state are present. The camera should remain close behind the animal at about 7.5 units distance, with a perspective field of view around 58 degrees. Handle window resizing and render with antialiasing, shadows, tone mapping, and warm ambient/hemi plus directional sunlight.

Overlay a simple fixed HUD in Spanish, without blocking gameplay: at the upper left show large bold white text with a dark shadow reading “REINO DE LA SABANA”; at the upper right show a rounded dark translucent pill labeled “Exploración libre”; at the lower left show a rounded dark translucent instruction panel reading exactly: “Eres el león. Muévete con WASD o las flechas; en móvil usa el joystick. Este felino es un modelo provisional: puedes reemplazarlo por tu propio león 3D.” Make the HUD responsive, with the title scaling down on smaller screens. The overall experience should feel like a minimal peaceful savanna playground focused only on roaming as the lion.

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