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Arcade › Rebellion Tabletop
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Liam Schuldes built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Rebellion Tabletop yet. Play it, then tell Liam Schuldes what you would add next.
Rebellion Tabletop was built by Liam Schuldes with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Rebellion Tabletop opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a mobile-friendly 3D top-down real-time strategy game titled “Rebellion Tabletop,” set on a warm wood-grain tabletop. Use an angled perspective camera looking down over a rectangular raised mission board, with soft real-time shadows, glossy candy-like materials, bright colored pieces, and clean dark translucent rounded HUD panels. Rebellion units and structures are cyan/blue; Great Union enemies and structures are red/orange. Soldiers should be simple glossy 3D figures with cylindrical bodies, contrasting helmet heads, and black rifles. Buildings are chunky colored rectangular command structures with white glossy tops, health bars, and occasional antennae; turrets have black barrels. Keep the presentation tactile and tabletop-like rather than realistic. Begin with a full-screen briefing modal over the board. It is dark navy/black with warm gold and white text, rounded corners, and two mission picker buttons: “Mission 01” and “Mission 02,” with the selected mission highlighted. The game title/briefing identifies the faction as The Rebellion — Field Cell Ash. After selecting a mission, press “Start Selected Mission.” Implement two selectable playable missions. Mission 01 — Break the Gate: show a dark blue planning board on the wooden table with cyan Rebel start territory on the left and red Union territory on the right, separated by a central road marked with repeated narrow metallic stripes. Place a Rebel rally marker at the far left, a Great Union Gate in the middle, a Union Forward Base farther right, and two Union turrets above and below the route. Add two concrete wall obstacles near the gate. Start with exactly sixteen cyan Rebel riflemen in a compact formation on the left and Union infantry around the gate/base. Play a short in-engine opening ambush: two Union gunners initially hold the gate, Rebel fire damages them, then they are removed and the player is prompted to break the gate. The objective is to destroy the Great Union forward base before 04:00; the gate and base health values should be visible in the HUD. Union infantry and turrets automatically attack nearby Rebel units, while the Union base periodically trains reinforcements and later sends probes toward the Rebel side. Win when the Union forward base is destroyed; lose if the timer expires. Mission 02 — Tabletop Front: show a pale candy-colored raised puzzle board on the wooden table with a Rebel base zone on the left and Union base zone on the right. Place a cyan Rebel HQ at left, a green Command Tent/barracks nearby, a red Union Command Core at right, and two red Union turrets. In the center, create a bordered rectangular pen containing four horizontal dark grooves/bead-chain tracks at z-like rows colored blue, gold/yellow, green, and violet/purple. Each track has glossy spherical beads that remain dim when blocked and flow horizontally across the groove when opened. Add several draggable glossy 3D Tetris-like candy brick clusters: blue, yellow, green, purple clusters associated with the four lanes, plus a red square cluster that is not assigned to a lane. The player must drag the colored clusters out of the central portions of their matching tracks to open lanes. Show the objective as opening 0/4 tracks and destroying the Union core before 05:00. Opening lanes increases the resource income and makes the bead chains visibly flow. In Mission 02, start with sixteen Rebel riflemen,