Skip to content

Arcade › Rangpur Run

Rangpur Run

  • 3d
  • driving
  • arcade
  • mission
  • open-world
  • mobile
0
Remix it Discord

0 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Satish Dubey built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Rangpur Run yet. Play it, then tell Satish Dubey what you would add next.

Make your own game

Rangpur Run was built by Satish Dubey with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Rangpur Run opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Rangpur Run

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a mobile-friendly 3D third-person driving game titled “Rangpur Run.” Use a low-poly, colorful stylized city viewed from a rear chase camera that follows the player’s sedan, with the car large in the foreground and the road extending toward the horizon. The scene should use a blue daytime sky with light atmospheric fog, soft shadows, warm sunlight, and an optional dark blue nighttime state with dimmer lighting; transition between day and night gradually during play.

Build a flat city map approximately 168 by 168 world units. Lay out a simple Indian-inspired road grid: broad dark charcoal north-south and east-west roads crossing one another, with thin yellow center/edge lane markings. Surround the roads with muted green ground, a few simple colorful block buildings on both sides (orange, blue, red, purple, green, lilac, and gold facades with flat roofs and small pale-blue windows), plus rows of stylized trees with brown trunks and rounded green crowns. Include a police sedan somewhere ahead on the map.

The player starts in an orange/red low-poly sedan near the south end of the map, initially facing north/up the road. Add a blocky low-poly human character beside/near the car, representing the protagonist, wearing a dark cap or hair, tan/orange clothing, and teal-green lower clothing. The vehicle should visibly rotate and move as it drives. Use arcade driving physics: W or Up accelerates forward, S or Down reverses/brakes, A or Left and D or Right steer, and Space applies a strong handbrake. Clamp the car to the map bounds. Provide equivalent on-screen touch controls at the lower right: left arrow, up arrow, right arrow, down arrow, and a wide “BRAKE / EXIT” button. The touch buttons should be translucent dark rounded rectangles with white symbols/text.

The game has one two-stage mission. At the beginning, show a glowing/transparent cyan-blue circular mission marker on the road ahead, around the north-central part of the map. The top-center mission panel reads “MISSION 1 · Take the marked sedan.” When the player drives within roughly 5 world units of that blue marker, advance the mission: increase the wanted level to 2 stars, add ₹250, move the marker to a safehouse destination in the southwest/southeast side of the map (around x=-60, z=60), and change the mission text to “MISSION 1 · Lose the police and reach the safehouse.” Spawn/activate a police sedan that pursues the player, continuously steering toward the player at a faster speed. The blue marker should rotate slowly.

The second stage completes when the player reaches within roughly 7 world units of the new safehouse marker. Set wanted level back to zero, add a ₹1,000 reward, and show “MISSION COMPLETE — ₹1000 reward.” If the pursuing police car comes within about 3 world units, damage the player’s health over time and slightly reduce the car’s speed. Start with Health 100, and if health reaches zero show “BUSTED — refresh to retry” and stop/reveal the failed state. Do not add weapons, pedestrians, combat, traffic systems, or extra missions.

Use a fixed HUD overlay over the canvas. In the upper-left, show a dark translucent rounded panel with a thin yellow border containing: bold “RANGPUR RUN,” “Health: 100 · Money: ₹1200” (updating during play), “Wanted:” followed by five star icons where filled yellow stars represent the current wanted level and hollow stars represent the remainder, and a sun/day or moon/night indicator with “Day” or “Night.” In the top center, show the dark translucent mission panel with a cyan border and rounded corners. At the bottom center, show a dark translucent rounded instruction strip reading “WASD / arrows drive · Space handbrake · Reach the blue marker.” Keep the HUD readable on both desktop and portrait mobile screens, with a compact system-style sans-serif font and the gameplay visible behind it.

More free browser games

Browse the whole Arcade →