Appearance
Arcade › Rainroom Attic
Click the game above and it runs right here in your browser. No download, no installer, no account needed. AREEBA AOUN 24215109 built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Rainroom Attic yet. Play it, then tell AREEBA AOUN 24215109 what you would add next.
Rainroom Attic was built by AREEBA AOUN 24215109 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Rainroom Attic opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a first-person 3D atmospheric exploration scene titled “Rainroom Attic.” The player starts in a dark attic room at approximately the back/right side of the space and looks around using mouse after clicking to capture the pointer. Use WASD to move, Shift to run, and Space to jump; movement should have FPS-style gravity and collision/slope handling. There is no combat, inventory, score, timer, or explicit pickup system: the simple goal communicated by the HUD is to explore and find the glowing signal orb in the rain. Build the environment as a compact enclosed attic, roughly 10 units wide by 8 units deep and 4 units tall, with a nearly black-blue floor, dark back/side walls, and a roof suggested by repeated angled wooden beams, a ridge beam, and ceiling crossbeams. Add subtle floor slats. The scene should feel almost black with strong cyan and hot-pink emissive accents, soft fog, blue moonlike directional lighting, cool hemisphere fill, and pink/cyan point lights. Use a cinematic dark neon/retro sci-fi look with bloom-like emissive materials, reflective dark metal, and sharp colored light strips. On the back wall, place a large cyan-glowing rectangular rainy window around the upper-middle height. It has a bright cyan outer frame, dark blue translucent glass, central vertical and horizontal mullions, many thin diagonal cyan rain streaks across the panes, and small alternating pink/cyan city-light marks behind or across the lower portion. Add long horizontal pink neon tubes across the wall/window area and vertical cyan neon tubes near the sides. The screenshot composition should prominently show the luminous window and rain against the black attic, with heavy foreground roof/wood beams partially occluding the view. Furnish the attic with a central desk and a chair using simple low-poly furniture, two small retro computer monitors near the back/desk area with gray-blue metal bodies, glowing screens, and pink/cyan scanline accents, plus a cyan-lit keyboard. Include a square table lamp on the right, a bent industrial pipe rig on the left, and a cluster of small alternating pink/cyan cable loops near the floor. Keep the geometry blocky and low-poly. Add a small floating pink signal orb toward the left/back window area, surrounded by a thin cyan torus ring; animate the orb rotating subtly and the ring rotating in the opposite direction so it reads as the target signal. The orb is the visual destination but does not need a pickup interaction. Use a perspective camera with a moderately wide field of view, dark navy background, fog fading into the room, soft shadows, ACES-like filmic tone mapping, and restrained animation: pulsing pink and cyan light intensities, rotating orb/ring, and otherwise static props. Ensure the player can walk and jump around the attic and can visually locate the signal. Overlay a fixed HUD matching the scene: top-left magenta spaced title text “RAINROOM // ATTIC NODE 07”; top-right small cyan text on two lines “PINK STATIC” and “CYAN RAIN”; a tiny pale circular crosshair centered on screen with a faint cyan glow; and a translucent near-black instruction panel at the bottom-left/bottom area with a thin cyan border reading “CLICK TO LOOK · WASD MOVE · SHIFT RUN · SPACE JUMP” and, beneath it in pink, “Find the signal in the rain.” Use a dark background, Arial-like sans-serif type, compact sizing, and neon text glow. Do not add UI elements or gameplay systems not described here.