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Arcade › Raidmon Lobby
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Djbvbxsjvbsd built it with Cinevva, so it works on a phone or a tablet too.
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Raidmon Lobby was built by Djbvbxsjvbsd with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Raidmon Lobby opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a playable browser game titled “Raidmon Lobby”, a front-end prototype in Brazilian Portuguese with a login screen followed by a colorful 3D lobby. Start on a full-screen dark navy/indigo gradient login view, centered in a rounded rectangular card about 420px wide with a thin blue-violet border and deep translucent navy background. Show the bold white logo “RAIDMON”, subtitle “Lobby de raids, evolução e units secretas.”, a trainer-name field labeled “NOME DO TREINADOR” prefilled with “Treinador”, an access-code password field labeled “CÓDIGO DE ACESSO” with placeholder “qualquer código para jogar”, and a full-width purple-to-cyan gradient button “Entrar no lobby”. Require any nonempty access code; if empty, display “Digite um código para entrar.” Keep the small disclaimer at the bottom: “Protótipo local: login, admin e progresso ficam neste navegador. O painel admin de produção precisaria de servidor.” After login, show a full-screen Three.js-style 3D central town plaza in a bright, soft, toy-like low-poly aesthetic. Use a third-person/top-down camera that follows a simple blue-purple capsule-shaped player avatar. The environment is a large green ground platform with a cream central plaza, pale gray cross-shaped roads, trees around the perimeter made from brown trunks and rounded colored foliage, and simple block buildings. Place an “EVOLVE” building at the back-left with light blue walls and cream roof, a “RAID” building at the left/back area with coral-red walls and cream roof, and a glowing blue/purple summon machine on the right/back with a gold top and floating “SUMMON” label. Also include a purple “UNIT INDEX” display board near the plaza and three animated showcased creature models in the center: an Alien labeled “ALIEN” in cyan, a pink/purple bat labeled “HONEY BAT”, and a yellow bee labeled “SOLAR BEE”. The creatures should idle-animate if model animations are available. Add soft sky-blue background/fog, directional sunlight, ambient hemispheric illumination, shadows, and a subtle blue point light around the center. Use WASD and arrow keys for movement, mouse dragging/runtime touch controls for camera look and mobile movement, and Space as the jump control supported by the runtime controls (the current prototype uses top-down controls with movement speed around 4 and a following distance around 13). The player begins near the front of the plaza. Exploration is visual, while the functional progression is controlled by the HUD buttons. Overlay a translucent dark navy HUD. At top-left show “RAIDMON”, a pink “SEASON 01” badge, and “<trainer name> • Lobby”. At top-right show rounded stat pills for gems with a diamond icon, tickets with a ticket icon, and “Pity n/1000”. Initialize the local state with trainer name “Treinador”, 1540 gems, 5 tickets, pity 13, one collected unit “Alien Scout” (Rare, level 1, raid index RM-001, passive/skill “Pulse Nova”), and zero raid wins. At bottom-right provide action buttons in a two-column grid: full-width accent pink/purple “⚔️ Entrar em Raid”, then “✨ Girar Unit”, “🧬 Evoluir Unit”, “⚙️ Configurações”, and “🛡️ Admin”. At bottom-left show the hint “WASD / setas para andar • arraste para olhar • explore os portais”. Implement the core loop exactly: clicking “Entrar em Raid” costs 25 gems, increments raid wins, awards 1 ticket, increases pity by 12 capped at 1000, and shows a toast “Raid concluída! +1 ticket e +12 pity.” If gems are below 25, show “Faltam gems para a raid.” Clicking “Girar Unit” requires a ticket, consumes 1 ticket, increments pity by 1, then randomly awards a unit: Secret has a base probability of 0.1% (or 0.2% after the admin boost), otherwise select Solar Bee (Legendary), Honey Bat (Epic), or Alien Scout (Rare) with the prototype’s weighted selection. At pity 1000, guarantee the Secret unit “Void Alien” (Secret, level 1, RM-999, skill “Rift Collapse”) and reset pity to 0. Other unit definitions are Honey Bat, Epic, RM-014, “Moon Swarm”; Solar Bee, Legendary, RM-077, “Solar Bloom”; and Void Alien, Secret, RM-999, “Rift Collapse”. Show a centered dark modal with a rotating pink/blue ring during the reveal for about 900ms, then show “SECRET UNIT!” for a secret or “UNIT OBTIDA” otherwise, the unit name, and metadata like “Raid Index RM-014 • Moon Swarm • Pity n/1000”, with a “Continuar” close button. If no tickets, toast “Sem tickets.” Clicking “Evoluir Unit” operates on the initially selected first unit, costs 40 gems, increments its level, refreshes the gem HUD, and shows “Alien Scout evoluiu para Lv.2!” (with the current level dynamically substituted). If gems are insufficient, show “Faltam 40 gems.” The Configurações panel is a rounded dark navy panel near the upper-right containing an “Otimização” on/off toggle initially on, a “Qualidade” select with Alta, Média, and Baixa options, a “Som de giro” toggle initially on, and a “Fechar” button. Toggling optimization shows a toast “Otimização ligada” or “Otimização desligada”; changing quality shows “Qualidade: [selection]”. Keep the interface responsive and preserve the dark glassmorphism styling, blue-violet borders, rounded corners, white bold labels, and pink/cyan gradient accents. Include a demo Admin flow. Clicking Admin prompts for admin login and code; accept username “mendes” and code “sneha 1020”, then reveal a dark admin panel showing role “Owner”, buttons to grant 100 gems, grant 10 tickets, and activate a global boost, plus a note explaining the demo access and a Fechar button. The grant buttons immediately update HUD and show “100 gems entregues.” or “10 tickets entregues.”; activating the boost shows “Boost global ativado.” Reject other credentials with “Acesso negado.” All login, admin, and progression state is local to the browser; no backend, shared online raids, or server validation is required.