Skip to content

Arcade › Quietwater

Quietwater

0
Remix it

0 plays

  • 3d
  • fishing
  • cozy
  • casual
  • mobile
  • relaxing

How to play

Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.

Help this game get better

Made by Berat Karataş, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.

Join the conversation on Discord ↗

Nobody has said anything about Quietwater yet. Play it, then tell Berat Karataş what you would add next.

Comments are shared with the public Discord thread.

Your review will be public. Tell the creator what worked and one thing you would improve.

Make your own game

Quietwater was built by Berat Karataş with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Quietwater opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Quietwater

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild “Quietwater,” a quiet, single-screen sunset fishing game. Use a fixed, slightly elevated perspective looking from the near grassy bank across a broad, still oval lake; the scene is a warm, low-poly 3D diorama with soft sunset lighting and atmospheric peach-pink distance fog. The sky/background is peach, the lake is muted teal with a curved sandy rim, subtle animated pale ripple rings, and a large low setting sun glowing near the far-left horizon. A scattering of simple low-poly trees frames the far and side banks. In the foreground, centered on the near shore, place a small stationary low-poly angler wearing a rust-colored coat, muted green trousers, dark boots, and a tan brimmed hat, holding a long fishing rod angled out over the lake. Draw a fine pale fishing line from the rod tip to a small red-and-white floating bobber. Keep the camera fixed and the character in place; this is a calm, tap-driven fishing loop, not a movement game.

Overlay an elegant, readable screen-space UI in warm ivory serif lettering on translucent deep-green rounded panels. At upper left show the title “Quietwater” and subtitle “a little sunset fishing.” At upper right show “TODAY’S CATCH” and a prominent count such as “0 fish.” Near the lower portion of the screen show a wide status/narration panel and, below it, a very large rounded pale-gold action button with a thin light border; beneath the button put the small hint “tap the button.” Adapt the UI to screen size so the button remains thumb-friendly near the bottom. Use the status text to communicate the current state: ready: “The lake is still. Cast whenever you like.”; casting: “Your line drifts softly across the water…”; waiting: “Listen to the little evening sounds.”; bite: “A nibble! Reel it in!”; caught: “You caught a [fish name]!”; missed: “The fish slipped away — the lake is patient.” Button labels are “CAST LINE” when ready, “WAIT A MOMENT” while casting or waiting, “REEL IT IN!” during a bite, and “CAST AGAIN” after a catch or miss. Tint the button warm reddish-orange during the bite and pale gold otherwise.

Interaction: tapping the central lower action-button area, or pressing Space or Enter, casts when ready. A cast briefly animates the bobber in an arc from the rod toward a random point in the lake, then the bobber floats gently and the player waits. After a random 4–9 seconds of waiting, make the bobber dip to signal a bite and change the button/status to the reel prompt. The player must tap or press the action again within about 2.8 seconds to catch; a successful reel increments today’s catch by one, selects one random catch name from “silver perch,” “little bluegill,” “golden trout,” or “moonlit carp,” and briefly shows a small golden fish popping/bobbing beside the bobber. If the player does not respond before the short bite window expires, show the missed message and allow another cast. After the brief catch or miss feedback, return to the ready state. Keep the experience gentle and unhurried, with only this fishing action and catch counter—no added movement, inventory, upgrades, combat, or extra modes.

More free browser games

Browse the whole Arcade →