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Arcade › Presenter Leap
Click the game above and it runs right here in your browser. No download, no installer, no account needed. max lando built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Presenter Leap yet. Play it, then tell max lando what you would add next.
Presenter Leap was built by max lando with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Presenter Leap opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a polished minimalist 3D presentation-performance game titled “Presenter Leap.” It is an automatic 12-second playable animation sequence rather than a conventional movement-controlled game: on load, place a humanoid presenter character at the center of a circular presentation stage, play through a timed routine, and allow the player to restart the routine with a Replay button. Use a fixed, slightly elevated three-quarter perspective camera looking toward the center of the stage. The camera should be positioned around x=4.6, y=2.9, z=7.6 with a relatively narrow 35-degree perspective field of view and look at approximately y=1.0, so the character and the stage are visible against a large amount of dark empty space. Render a dark navy/near-black environment with subtle distance fog. Use soft shadows and cinematic lighting: a bright cool hemisphere fill, a strong white directional key from the upper front-left, and a cyan-toned rim/fill from behind/right. Build the environment as follows: a large flat dark blue-gray ground plane; a raised, low circular stage/disc roughly 3.7–4 units in radius and 0.25 units high, colored deep blue with moderately rough, slightly metallic material and a subtle dark emissive quality; a thin glowing cyan ring around the top of the stage; and 18 tiny evenly spaced perimeter bulbs alternating pale cyan and lavender/pink. Keep the stage clean and uncluttered, with no scenery or audience visible. Use a stylized low-poly/standard humanoid presenter character, about 1.08x normal scale, capable of Idle, Walk, Run, and Jump animations. The presenter starts centered on the stage, facing generally toward the camera. Run this exact timed sequence after loading or pressing Replay, resetting the character to the origin and resetting the progress bar: - 0.0–4.2 seconds: stand in place in Idle while presenting/talking. Add expressive subtle head, neck, arm, forearm, hand, and wrist gestures: gentle head sway, arm movement, and hand motions rather than walking. Show caption “Introducing the show…” - 4.2–6.3 seconds: switch to Walk animation and move straight away from the camera along the stage/depth axis from z=0 to approximately z=-1.65. Show “Three steps forward…” - 6.3–7.7 seconds: switch to Run animation and continue in the same direction, moving from z=-1.65 to approximately z=-4.45. Show “Picking up speed…” - 7.7–10.2 seconds: switch to Jump animation and perform a dramatic forward leap along the same axis, traveling from about z=-4.45 to z=-7.45. Use a smooth eased trajectory and raise the character to a maximum height of roughly y=3.15 with a sine-shaped arc; apply a very slight forward body pitch during the leap. Show “The big leap!” - 10.2–12.0 seconds: finish at y=0, z=-7.45 in an upright idle/landing pose, with the pitch reset. Show “Clean landing.” At the end, leave the sequence paused on the clean landing state until Replay is clicked. Animation transitions should crossfade smoothly, with short fades around 0.1–0.22 seconds. Create a full-screen HUD over the 3D canvas. The background should remain deep navy (#09111f-like). In the upper-left, show the uppercase title “PRESENTER LEAP” in bold condensed-looking sans-serif styling, letter-spaced, light cyan-blue, around 14px, inset about 24px from the left and 22px from the top. In the upper-right, add a clickable pill-shaped “Replay” button, approximately 96px wide and 44px tall, with a translucent dark blue fill, thin cyan border, rounded ends, and bold pale-cyan text. It must restart the whole sequence immediately and be usable on touch devices. At the bottom center, show the current phase caption in a dark translucent rounded pill with a subtle thin border and blur effect, bold white text, and the exact captions above. Place it around 34px from the bottom. Along the bottom edge, inset about 24px on both sides and 16px from the bottom, show a 4px-high rounded progress track with a faint translucent white/dark fill. Fill it from left to right over the 12-second sequence using a bright gradient from mint/cyan through light blue to lavender. The HUD should not block the 3D scene except for the Replay button, and the overall visual style should be sleek, cinematic, restrained, and presentation-themed.