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Prep Papers

  • management
  • educational
  • teacher-sim
  • browser
  • productivity
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. viola.johnson built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Prep Papers was built by viola.johnson with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Prep Papers opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Prep Papers

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based teacher-management game titled "Prep Papers". Use a clean, compact single-page classroom dashboard in a warm paper aesthetic: pale beige page background (#f4e9d8), white rounded cards with subtle shadows, dark gray-brown text, blue primary buttons and green progress accents, system sans-serif UI typography, and cursive/serif styling for student work. The header shows the title "Prep Papers", the subtitle "Period 3 • College & Career Readiness", and a Day counter formatted "Day 1/10". The page is vertically scrollable within the main area and consists of stacked rounded sections.

The player is the teacher and manages a 10-day college-and-career-readiness class. The central goal is to improve Class Readiness, starting at 48%, by collecting and grading work, taking attendance, handling tardies, and calling students to return graded papers. Display a Class Readiness percentage with a horizontal progress bar and a "Graded Today" counter starting at 0/5 (the denominator updates as the day’s submissions are generated). At the end of Day 10, show a centered semester-over screen with the final readiness percentage and one of three messages: above 82% is an amazing result saying students are well prepared for college and careers; above 65% is good progress on early college prep; otherwise the class improved but needs more focus. Include a Play Again button that reloads the game.

At the top of the working dashboard include a "📋 Take Attendance" card with a text input (example placeholder "Type student name (e.g. Kadian Brown)") and a "Mark Present" button. Show a list of present students, initially "No students marked present yet." Attendance is entered by exact student name and resets each new day. Include a "⏰ Tardy Chart" card explaining that students not present can be marked tardy and that 3+ tardies causes Lunch Detention and affects readiness. Render buttons for each absent student labeled with their name and current tardy count; clicking one increments the count. Also provide a text input and Mark Tardy button. Show an all-students tally; at 3 or more tardies, visibly mark the student in red and append "🍔 Lunch Detention". Each time a student reaches 3+ tardies, reduce readiness by 4, never below 0.

Include a "📝 Bell Work: Cursive Practice" card showing the current letter group in large blue cursive text and the line "Students practiced the letters above in cursive." The first group is "B b   C c   D d   E e". The Collect Student Submissions button creates the day’s submission cards and can only be used once per day. On collection, show a Student Submissions card with clickable paper-like cards arranged in a responsive grid. Each paper displays a student name, uppercase assignment type, submission content in a cursive-looking style, and a small note. Clicking a paper opens a grading prompt with exactly three choices: 1 = Excellent (10 pts), 2 = Good (7 pts), 3 = Needs work (3 pts), defaulting to 2. Once graded, turn the card pale green with a green border and add a small blue A/B/C label: 10 points = A, 7 points = B, 3 points = C. Do not allow grading the same paper twice.

Each day initially generates these five submissions, assigned in order to the first five students: Kadian Brown, River Hammer, Olivia Luckey, Collin Beatty, and Kai Breedlove: (1) Week Bell Work, content matching the current cursive letters and note "Cursive practice"; (2) "Why prep for college early?", with content "Starting early lets you fix your GPA and get scholarships. Waiting until senior year is too late for good test scores." and note "Main college prep"; (3) "Soft Skills/Time Management", with content "Communication, teamwork, and problem solving are important soft skills." and note "Soft skills list"; (4) "Web URL", with content "https://bigfuture.collegeboard.org" and note "Found this college planning site"; (5) "Discussion Post", with content "I think time management is key because college has no one reminding you." and note "Discussion post". Starting after Day 3, add Media Recording and How to use Google Drive submissions, assigned to Elias and Deanna Archer respectively, so there are seven. Starting after Day 6, also add Canvas Scavenger Hunt and Syllabus Quiz, assigned to the next students, so there are nine. Their content should be "Recording: I explained why I want to go to community college first." / "Audio explanation"; "I shared a folder with my resume and transcripts." / "Google Drive tutorial"; "Completed all 8 tasks in Canvas." / "Scavenger hunt"; and "Scored 10/10 on syllabus quiz." / "Quiz results".

After every paper is graded, reveal a "📢 Call on Students" section. It contains an input and button for typing a student’s name to call them to collect their graded paper. Only a matching student with a graded, not-yet-returned paper succeeds; mark that paper returned, list the student under "Papers collected by", increase readiness by 2, and announce the result. Reject unknown, ungraded, or already returned names with feedback. When all graded papers are returned, show a positive completion message. Also show a "📄 Main Assignment: Why prep for college early?" section after collection, containing the question "Why is it important to prep for college early rather than in high school?" and the instruction "Grade the student responses above."

Readiness scoring: grading the main "prep" paper increases readiness by floor(score/1.5), while every other paper increases it by floor(score/3), capped at 100. Returning each paper adds 2, also capped at 100. Reaching a third or later tardy reduces it by 4. The feedback panel should provide contextual messages such as the initial instruction to collect submissions, collection confirmation, grading completion, attendance/tardy results, and day transitions. The Finish Grading & Next Day → button must prevent advancing before all papers are graded (unless already beyond the final day), then clear the day’s submissions, returned/present lists, and relevant sections, reset grading, restore the collect button, increase readiness by 2, and advance the day. Every fifth-day transition (Day 6 and later, when day modulo 5 equals 1) should advance the cursive group and report "Weekend passed. New cursive letters!". Use these letter groups in order: B-C-D-E; F-G-H-I-J; K-L-M-N-O-P; Q-R-S-T-U; V-W-X-Y-Z. Keep a fixed list of 18 named students for attendance/tardy tracking: Kadian Brown, River Hammer, Olivia Luckey, Collin Beatty, Kai Breedlove, Jamal Taylor, Jadalyn Charmless, Jayden Floyd, Savanna Floyd, Lucas Floyd, Raven Shine, Zaden Maxwell-Cast, Brooklyn Smith-Rainey, Jesse Boussm, Abigail Gaunt, Samara Fisher, Elias, and Deanna Archer. At the end of Day 10, replace the dashboard with the semester-over result rather than starting another day.

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