Arcade › Picada Relâmpago
Click the game above and it runs right here in your browser. No download, no installer, no account needed. gohancor built it with Cinevva, so it works on a phone or a tablet too.
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Picada Relâmpago was built by gohancor with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Picada Relâmpago opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a browser game in Brazilian Portuguese titled “Picada Relâmpago”. It is a single-screen, portrait-friendly 3D Three.js-style arcade tapping game viewed from a fixed, slightly elevated perspective looking toward a stylized tree in a forest clearing. Use a pastel low-poly outdoor scene: mint/blue-green sky background with atmospheric fog, a large flat dark-green circular forest ground, a lighter yellow-green circular clearing, soft shadows, warm directional sunlight, and a simple attractive park-like tree centered in the scene. The target tree should have a leafy green canopy and brown trunk; represent the trunk as six clearly stacked chunky horizontal cylindrical segments with lighter cut tops. A small red woodpecker/bird avatar hovers to the left/front of the tree around trunk height, gently bobbing. The camera should have a subtle slow horizontal drift while continuing to look at the tree. When the player pecks, animate the bird with a quick forward/downward jab and spawn several small orange-brown square wood-chip particles that fly outward and fall with gravity. The game loop is a six-hit speed challenge. The player must first use the virtual login/deposit setup: show a centered dark translucent rounded login card over the scene with the heading “Entrar para jogar”, explanatory text that the Google login is demonstrative/local and all balance is virtual, a white “🔴 Continuar com Google” button, a coin deposit number input labeled/placeholder “Depósito (moedas)”, and a disabled “CONFIRMAR” button until login and an amount are supplied. Start the player with a persistent virtual balance of 100 coins, stored locally if possible. The demo Google button creates a local user such as “Jogador Google”, changes to a connected state, and enables deposit. Only allow an integer deposit from 1 through the current balance; subtract it immediately when the round is configured. Hide the login card, update the subtitle to say “Depósito: [amount] moedas — mantenha a sequência até derrubar a árvore”, reveal/enable the gameplay button, and reset all six trunk segments. During play, display a fixed HUD: top-left dark translucent rounded panel labeled “TEMPO DE PICADA” with a large countdown in seconds, initially “--.-s”; top-right matching panel labeled “SALDO VIRTUAL” with the current coin balance and a coin icon. Center the large bold title “Picada Relâmpago” near the upper portion and a smaller subtitle below it. At the bottom center put a large gold pill button with dark green bold text “BICAR A ÁRVORE”, with a darker gold pressed/depth shadow, plus the hint “O cronômetro começa na primeira bicada”. The gameplay button is disabled before login/deposit and between rounds. Include a bottom-left pill showing the local login status, initially “🔒 Login necessário”. The first press of “BICAR A ÁRVORE” (also allow the Space key) begins a 10-second countdown; the hint changes to “Continue bicando! Se parar antes do fim, o depósito é perdido.” Each press removes/hides exactly the next visible trunk segment, increments the hit count, animates the bird and emits wood chips. Require all six segments to be removed before time expires. If all six are removed, immediately end the round successfully, stop the timer, and pay the deposit back multiplied by a speed bonus: multiplier = 1 + remainingSeconds * 0.22, with the payout rounded to a whole coin. Add the payout to the virtual balance and show a result overlay around the lower-middle of the screen with a gold title “Árvore destruída!” and text stating the elapsed time and calculation in the form “Você picou por [time]s. Depósito [deposit] × [multiplier] = [payout] moedas.” If the 10 seconds reach zero first, end the round unsuccessfully, keep the deposited coins lost, and show a warm red/orange title “Depósito perdido” with text such as “A árvore não caiu em [time]s. As [deposit] moedas ficaram na rodada.” For either ending, show a rounded secondary light-green button “NOVA RODADA”. Pressing it returns to the login/deposit card, clears the current deposit and result, and allows another virtual round. Persist the balance and demo user in local storage, but make it explicit in the UI that no real money is involved. Make the layout responsive with safe margins, large touch targets, disabled-button opacity, dark translucent glass panels, white bold typography, rounded corners, soft shadows, and an uncluttered arcade presentation. Do not add enemies, levels, weapons, real payments, multiplayer, or additional mechanics beyond this login, deposit, six pecks, timer, virtual payout/loss, and restart flow.