Arcade › Pet Meadow
Click the game above and it runs right here in your browser. No download, no installer, no account needed. tahir afzal built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Pet Meadow yet. Play it, then tell tahir afzal what you would add next.
Pet Meadow was built by tahir afzal with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Pet Meadow opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a casual 3D pet-care game titled "Pet Meadow". Use a fixed, slightly elevated third-person perspective looking toward the center of a small outdoor meadow, with a gentle camera sway. The scene has a soft mint/teal sky-background color with matching fog, a circular green grass ground, and a pale yellow-green oval play area in the center. Place a stylized low-poly/cartoon dog as the central pet, facing generally toward the camera, with soft shadows. Decorate the meadow sparsely with two low-poly trees (one on each side in the background) and several clumps of tall grass around the edges. Put an orange food bowl to the pet’s left (screen-left) and a small pink/red ball to its right (screen-right); the ball should bob and rotate subtly and the bowl should gently sway/rotate. Use bright, friendly colors, ambient lighting, directional sunlight, soft shadows, and a clean cozy mobile-game presentation. The game is an interactive care loop rather than movement-based gameplay. The player uses three large bottom-center buttons: an orange/yellow "🍎 Feed" button, a cyan/light-blue "🎾 Play" button, and a pink "💗 Pet" button. Clicking/tapping Feed increases Hunger by 26 and Happy by 5, adds 10 score, briefly triggers a feeding/bite animation, and displays the message "Yum! Your pet loved the snack." Clicking/tapping Play increases Fun by 28 and Happy by 12, adds 15 score, briefly triggers a jump animation with the dog visibly bouncing, and displays "Fetch time! Zoom zoom!" Clicking/tapping Pet increases Happy by 18, adds 5 score, briefly triggers a dance animation, and displays "Soft pats make a happy pet." Clamp all meters at 100. The dog should return to an idle animation after each temporary action. Show a fixed HUD over the 3D scene. In the upper-left, use a dark translucent rounded card with the heading "Pet Meadow" and subtitle "Take care of your new friend". In the upper-right, use another dark translucent rounded card containing three labeled horizontal meters with numeric values: Hunger starts at 72 with an orange fill, Fun starts at 64 with a light-blue fill, and Happy starts at 80 with a pink fill. The empty portions of the bars are dark translucent gray. Values should update live and be rounded to whole numbers. Over time, continuously reduce Hunger at about 0.65 points per second, Fun at about 0.42 points per second, and Happy at about 0.22 points per second, never below zero. Near the lower center above the buttons, show the hint "Keep the meters high — your pet slowly gets hungry and bored." Temporary action messages appear centered around the upper-middle of the screen in a dark rounded translucent card and fade away after roughly 1.6 seconds. Make the layout responsive for mobile screens, with rounded buttons, bold dark text, subtle drop shadows, and pressed-button movement feedback.