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Paw Parade

  • 3d
  • dress-up
  • casual
  • pet
  • creative
  • photo-booth
  • pastel
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Oleg Sidorkin built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Paw Parade yet. Play it, then tell Oleg Sidorkin what you would add next.

Make your own game

Paw Parade was built by Oleg Sidorkin with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Paw Parade opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Paw Parade

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a responsive browser-based 3D pet dress-up game titled “Paw Parade.” It is a cozy, low-poly photo-booth/styling experience rather than an action game: the player customizes one small cat-like pet, watches it idle or pose in a studio, and earns a style score for completing the look.

Layout and camera: Use a full-screen app with a large 3D scene on the left and a warm cream styling sidebar about 340px wide on the right on desktop. On narrow/mobile screens, stack the 3D scene above the controls (roughly 58% scene and 42% panel). Render with a perspective camera in a front-facing, slightly elevated portrait view, showing the pet centered from head to feet. The pet should gently rotate side-to-side continuously. Use soft shadows, ambient/hemisphere lighting, a strong soft directional key light from upper front-left, and a subtle lavender rim light. The scene background is pale lavender with a light cream circular studio floor and a flattened pink heart-like circular rug beneath the pet; use a large lavender backdrop plane behind it. The visual style is polished, cute, pastel, low-poly 3D with rounded forms and soft studio lighting.

Branding and HUD: In the upper-left of the scene show “🐾 Paw Parade” in large dark plum bold text and the subtitle “Style a tiny star.” Near the upper center, show a white rounded speech bubble initially reading “Pick a look for your pet!” The right panel has the heading “Dress-up studio” and a gold/yellow rounded score badge initially showing “★ 0.” The panel consists of white rounded cards with subtle borders and shadows. Keep controls touch-friendly and use dark plum text, lavender active states, pink, mint, gold, and cream accents.

Pet: Place a single stylized cat/kitten model in the center of the studio, approximately standing at the center of the rug. It has a chunky blocky low-poly body, four short feet/legs, upright pointed ears, and a cute simplified cat silhouette. Load or recreate an animated low-poly cat with an idle animation. The default body color should be a pale rose/pink tint; other selectable tints are mint green, honey/gold, and lilac. Apply the selected tint to the model’s materials. The pet should cast and receive soft shadows. Keep the pet large in frame and facing toward the camera, with a very subtle continuous rotation of about 0.1 radians so the viewer can see the outfit.

Controls and exact customization options:
1. A “Hat” card with four buttons: “None” (selected initially), “Party,” “Crown,” and “Flower.” Only one is active at a time. None removes the hat. Party adds a pink cone party hat with a small gold pom-pom. Crown adds a short gold hexagonal crown with five small gold pointed cones around its top. Flower adds a small yellow center with five pink petals, positioned near the top/side of the head.
2. An “Accessory” card with four buttons: “None” (selected initially), “Bow,” “Specs,” and “Scarf.” Only one is active at a time. None removes the accessory. Bow adds a pink bow with two rounded loops and a gold center on the front/side. Specs adds two dark plum rounded eyeglass frames joined by a small bridge. Scarf adds a mint/teal collar ring around the neck and a short hanging scarf tail.
3. A “Pet color” card with four buttons: “Rose,” “Mint,” “Honey,” and “Lilac.” The selected color button gets its corresponding filled active styling; Rose is the initial color. Tint the cat model to approximately pink #ffc1d7, mint #b6e6d5, honey #ffdf9d, or lilac #d2c5ff.
4. A “Photo booth” card with a full-width dark button labeled “✨ Strike a pose,” plus helper text: “Mix pieces and make a look with a mood. Your style score climbs when the outfit feels complete.” Clicking the button cycles through three animation moods in order: dance, positive gesture, and idle. Update the speech bubble respectively to “Strike a pose!”, “Big star energy!”, and “Soft and sweet!” Use the available cat animation clips when present, falling back to idle if a clip is unavailable.
5. Below the cards, add a full-width dark button labeled “🎲 Surprise me.” Clicking it randomly selects one of the four hats, four accessories, and four colors, visibly updates all active buttons and the pet, and changes the bubble to “Surprise look unlocked!”

Interaction feedback: Selecting no hat should say “A clean classic look!” and selecting any hat should say “That hat is runway-ready!” Selecting no accessory should say “Let the fur shine!” and selecting an accessory should say “Cute details make the look pop!” Selecting a color should say “Color story: [the button’s visible color name]!” Keep the feedback in the rounded white speech bubble. Rebuild accessories whenever a selection changes so there is never a duplicate hat or accessory.

Scoring rules: Show the score as a gold badge in the format “★ number.” Start at 0. Award 2 points for having any hat, 2 points for having any accessory, and 2 points for choosing a non-default pet color. Add 1 point when the current pose state is not the initial idle state. Thus the maximum is 7. Recalculate immediately after every relevant customization, pose, or randomization. The game is a relaxed interactive styling toy with no enemies, timer, health, combat, inventory, or win/lose screen.

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