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Park Explorer

  • 3d
  • third-person
  • exploration
  • park
  • casual
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. marco fiore built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Park Explorer yet. Play it, then tell marco fiore what you would add next.

Make your own game

Park Explorer was built by marco fiore with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Park Explorer opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Park Explorer

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a simple real-time 3D third-person exploration game titled “Park Explorer.” Use a Three.js-style scene with a perspective camera following a player character from behind at about 6 units away. The player is an adventurer humanoid character, loaded as a rigged model, with shadow casting enabled and baked Idle, Walk, and Run animations; play Idle when standing and transition smoothly to Walk/Run while moving. The player starts at the center of a large flat square grass park, at world position (0, 0, 0). Use WASD to move, mouse movement to look around, and Space to jump. Clicking the canvas locks the pointer for mouse-look. Movement speed is about 7, jump speed about 11, and gravity about -22. Keep the camera in third-person follow mode and allow the player to freely explore; there is no combat, score, timer, inventory, collectible system, win condition, or enemies.

Build the environment as an 80-by-80 horizontal green ground plane with a dark natural green, rough material (approximately #2f5f2f). Add soft ambient illumination plus one strong white directional sun from above/front-right, with real-time shadows on the ground and props. Scatter the specific nature props around the park: three trees at approximately (-12,-6), (8,-10), and (-5,14), with scales 0.9, 1.1, and 0.8; bushes at (4,3) scale 1.5 and (-9,8) scale 1.2; and two blocky rocks at (15,-3) scale 1.4 and (-14,10) scale 1.0. Props should cast and receive shadows. Keep the scene sparse and open, matching a basic park/nature-kit environment rather than adding buildings or extra gameplay objects.

Use a minimal overlay HUD over the game: white sans-serif instruction text in the upper-left inside a translucent black rounded rectangle reading “Use WASD + mouse to explore. Click to lock pointer.” and a small translucent dark rounded control hint centered near the bottom reading “WASD: move | Mouse: look | Space: jump”. The visual style is lightweight low-poly/nature-kit 3D, with a mostly dark/black background around the camera view, a flat green park floor, simple trees/bushes/rocks, directional sunlight, and visible shadows. Make the canvas fill the viewport, hide page overflow, and resize the camera and renderer with the window.

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