Appearance
Arcade › Orebound
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Ayden Porter built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Orebound yet. Play it, then tell Ayden Porter what you would add next.
Orebound was built by Ayden Porter with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Orebound opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser game titled “Orebound,” a cozy arcade mining and management game with two switchable screens: a layered-earth dig site and an isometric delivery yard. Use a warm, illustrated flat 2D style with thick dark-brown outlines, rounded cream UI panels, orange/green/blue buttons, and a tan background. The main Dig Site view fills the screen with a centered rectangular mine grid labeled “LAYERED EARTH.” The grid is 11 columns by 22 rows, framed in dark brown. The upper layers are brown dirt and the deeper layers are gray stone. Individual cells have subtle brown borders. Randomly distribute mineable deposits in the grid: coal is a dark charcoal cell with a small pale gray/white circular marker, iron is muted rose-brown with a pale cream marker, gold is mustard yellow with a pale cream marker, and diamond is bright cyan-blue with a pale cream marker. Initially use a randomized grid where the top four rows are dirt, deeper cells are stone, and resources are more common at depth; the drill starts around column 5, row 3. Broken cells should become dark brown/gray empty-looking tiles. Show a simple rotating drill avatar over the current grid cell: a vertical golden-yellow rectangular shaft/body with a dark brown triangular bit, rotating continuously. The player moves the drill one grid cell at a time with ArrowUp, ArrowDown, ArrowLeft, and ArrowRight, and equivalent on-screen up/down arrow buttons. Moving down increases depth and consumes fuel; it also breaks the newly entered cell and collects its resource if it contains one. Moving up reduces depth. Horizontal movement changes position without mining. Do not allow downward movement when fuel is empty. The drill’s movement should be clamped to the grid boundaries. The selected tool changes drill speed: Shovel = 1, Pickaxe = 1.5, Drill = 2; tools are selectable in a bottom-right tool bar with keyboard shortcuts 1, 2, and 3, and the currently selected tool is highlighted. Build a fixed HUD over the dig view. At the top left place a cream rounded brand panel reading “OREBOUND” with the subtitle “DIG • SELL • EXPAND.” At the top center/right include a mode switch with “⛏ Dig Site” active and “🚚 Delivery Yard,” plus a green money display initially showing $4,410. Below the top bar, show a centered resource bar with counts for coal, iron, gold, and diamond, initially all zero. On the left, show a vertical cream panel with a DEPTH meter, initially 18m out of 120m, and a FUEL meter initially at 82%, plus up/down arrow buttons. On the right, show upgrade buttons: “Drill speed ($350),” “Max depth ($700),” and “Sell haul + refuel.” Buying drill speed subtracts $350 and adds 0.5 to speed; buying max depth subtracts $700 and adds 30m to the maximum depth. Selling converts the haul to money at these exact rates: coal $35, iron $65, gold80, diamond $480; it then clears all four resource counts and restores 45 fuel, capped at 100%. Include a bottom-center instructional tip saying that arrow keys or arrows guide the drill through layers and that the pickaxe breaks stone faster. The initial game state should be money 4410, depth 18, maximum depth 120, fuel 82, speed 1, selected tool shovel, coal/iron/gold/diamond all 0, truck load 17/21, and 1 worker. Fuel decreases by 1.8 for each downward movement. Depth changes by 2 for ordinary movement, multiplied by the current speed for downward movement; clamp depth to at least 1 and at most max depth. The Delivery Yard view is a separate fixed isometric canvas screen with a pale blue sky background and a large green ground plane, decorated with repeated simple stylized evergreen trees. Place an isometric brown dock/platform near the center, a small warm-colored building/office shape toward the upper-left, and a red/orange delivery truck toward the right. Add the visible label “DELIVERY YARD” at upper left and the subtitle “Truck dock • worker office • expansion boundary.” Render with simple polygons, muted natural colors, and slight dark outlines. The view is decorative but interactive through its UI. On the Delivery Yard screen, hide the dig grid and dig-only controls, and show a cream right-side panel titled “🚚 Delivery Yard.” It must display Truck load (initially 17/21), Workers (initially 1), and “Milo is sorting ore.” Include buttons “Hire worker ($900),” “Expand Zone 0/5000,” and “Load truck + return,” followed by the explanatory text “Deliver ore here, hire help, then expand the mine when the yard is profitable.” Hiring costs $900, increases workers by one, and changes the worker message to “Milo and [number] helper(s) are sorting ore.” Expanding costs $5000 once, sets an expanded state, shows an “EXPANDED ZONE UNLOCKED” banner on the yard, changes the button to “Zone Expanded ✓,” and disables it. Loading the truck transfers the current total ore count into the truck load, capped at 21, clears the four ore counts, and returns to the Dig Site. Put a dark “← Back to dig” button at bottom left and a “🚚 Truck ready: 17/21” badge there while in the yard. Make the layout responsive for narrow screens: retain the full-screen canvas, scale/reposition panels and controls, and preserve the same gameplay and button behavior. Use clean canvas rendering for the mine and isometric yard, and rounded outlined HTML/CSS HUD controls above the canvases.More free browser games