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Arcade › Orbit Dashboard
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Kevnomas built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Orbit Dashboard yet. Play it, then tell Kevnomas what you would add next.
Orbit Dashboard was built by Kevnomas with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Orbit Dashboard opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a single-screen interactive Spanish-language console-style home dashboard titled “Orbit Dashboard,” not a conventional action game. Use a 16:9-friendly full-viewport layout with a dark green radial-gradient background: brighter muted green near the upper center, fading to near-black green at the edges and bottom, with very subtle diagonal line texture and a soft green glow near the lower-left. Use crisp Segoe UI/Arial-like typography, pale gray-white text, muted gray-green secondary text, and a lime-green accent. At the top, place a header with the Orbit Dashboard brand on the left: a small glowing green orb icon (circular, layered green radial shading with a pale highlight and green outer glow) followed by widely letter-spaced uppercase text “ORBIT DASHBOARD.” On the right show a profile block with small uppercase gray text “PERFIL ACTIVO,” bold “Alex Rivera,” and a small rounded-square abstract blue-gray gradient avatar with a light border and shadow. Center the main content vertically. First show the welcome line “Bienvenido, Alex. ¿Qué quieres hacer?” with Alex highlighted lime green. Below it, create a horizontal tab bar with five dark translucent rectangular buttons, slight corner rounding, and small gaps: “Inicio,” “Juegos,” “Medios,” “Comunidad,” and “Sistema.” “Inicio” is active, using a bright green fill, dark text, a thin pale-green edge, and a subtle shadow. The other tabs remain dark with muted light text. Below the tabs, create a five-item tile menu in a compact grid with two rows and three conceptual columns. The large “Mi biblioteca” tile occupies the entire first column and spans both rows. It has a green forest gradient with darker lower/right areas, a subtle diagonal highlight overlay, and a small white grid icon near its upper-right. Its bottom-left text reads large “Mi biblioteca” and “12 juegos instalados · Continuar jugando.” To its right on the top row are two equal tiles: “Juegos” with “Últimos lanzamientos,” a blue/navy gradient and a white diamond-like icon; and “Entretenimiento” with “Vídeos y música,” a burgundy/brown warm gradient and a white play triangle. On the second row to the right are “Ajustes” with “Consola · pantalla · red,” a dark purple-gray gradient and a white gear icon, and “Comunidad” with “Amigos y actividad,” a brown/gold gradient and a white club/trefoil-like icon. Each tile has a subtle border, dark shadow, slight corner radius, translucent diagonal shine overlay, and bottom-left title/body text. Titles are bold pale white, with the large library title visibly larger than the other titles. The initial selected/focused tile is “Mi biblioteca,” outlined with a thick bright pale-lime focus ring just outside the tile. Hovering or keyboard focusing any tile should lift it slightly, scale it very subtly, brighten it, and show the same lime emphasis. Make the tile menu actually interactive: pointer hover changes selection; clicking a tile displays a temporary centered bottom toast with that tile’s exact action message: library “Abriendo tu biblioteca de juegos,” games “Buscando juegos destacados,” entertainment “Abriendo entretenimiento,” settings “Abriendo ajustes del sistema,” and community “Conectando con tu comunidad.” The toast should be a dark translucent panel with a thin green border, a thicker green left accent, pale text, shadow, and a short fade/slide-in and auto-hide after about 1.7 seconds. Clicking tabs changes the active green tab and shows a toast reading “Sección: ” plus the tab name. Support keyboard navigation exactly as a living-room dashboard: ArrowRight or ArrowDown advances to the next tile, ArrowLeft or ArrowUp moves to the previous tile, wrapping around cyclically; Enter activates the selected tile and shows its toast; Escape shows a toast reading “Atrás.” Keep focus/selection synchronized and prevent arrow-key page scrolling. At the bottom, add a footer with left-side control hints using small circular outlined key badges: “↕ Mover,” “↵ Seleccionar,” and “Esc Atrás.” On the bottom-right show a live 24-hour Spanish-localized clock in HH:MM format that updates periodically. Preserve the clean uncluttered dashboard composition, dark cinematic shadows, green console UI accent, and Spanish labels. On narrow screens, responsively use a two-column tile grid, smaller typography and icons, with the library tile still spanning two rows; keep the header, tabs, footer, and toast usable without page scrolling.