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Night Nabbers

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  • 3d
  • stealth
  • arcade
  • raccoon
  • browser-game

About Night Nabbers

Night Nabbers is a free 3D stealth game in your browser. You are a raccoon on a night street: slip past guard dogs and searchlights, lift eggs from nests and carry them home before the lights catch you. Eggs hatch into odd little buddies that fill your den and earn coins while you are away. Play solo against bots. No download, no sign-up, 12 languages. Controls: WASD or arrows to move, Shift run, C sneak, Space jump, E nab, R hero ability; touch controls on phones. AI disclosure: made by a small team with AI tools; some 3D models and promo art were AI-generated then edited by hand, code and text written with AI assistants under human review; all sound is synthesized by the game's code. Full game with online multiplayer: https://nightnabbers.com/play

How to play

Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.

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Make your own game

Night Nabbers was built by hello with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Night Nabbers opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Night Nabbers

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create “Night Nabbers,” a browser-playable 3D stealth game. The playable premise is a raccoon sneaking through a nighttime street, avoiding guard dogs and moving/searching spotlights, stealing eggs from nests, and carrying them back home before being caught in the lights. Eggs hatch into unusual little companion creatures that populate the raccoon’s den and generate coins while the player is away. The game is solo, with bots as opponents/guard threats; do not add online multiplayer as a required feature. Keep the stealth-and-carry loop central: move around the dark street, use cover and quiet movement to evade detection, approach a nest and use the nab interaction, then make it home with the egg intact. A caught player should lose the run/cargo or otherwise be clearly penalized, without inventing elaborate systems not established by the reference.

Use a third-person 3D perspective following a small, expressive raccoon avatar across a stylized night-time urban street. The available image is a title/loading screen rather than gameplay footage, so build the gameplay to fit the stated premise without claiming unseen exact level layouts. The screen’s visual identity is polished, cute, and arcade-like: deep midnight-purple/navy background, silhouetted blocky rooftops and city forms, scattered warm window lights and stars, glossy rounded UI panels, bright orange/gold accent bars, soft glow, and large friendly typography. Raccoons are chibi-like with oversized masked eyes and plush fur. The character showcase depicts three outfit variants on small circular podiums; the centered featured character is Rook, wearing a red scarf. The displayed role text identifies Rook as “The Nabber.”

Support keyboard movement with WASD or arrow keys, Shift to run, C to sneak, Space to jump, E to nab/interact with eggs, and R to activate the selected hero ability. Include touch controls on phones. The showcased Rook ability text references briefly running silently, so make R’s ability a short silent-run burst for Rook; do not assume exact effects for other heroes. Provide a readable HUD that communicates the current egg/carry state and detection danger (for example a spotlight/alert indicator), plus any earned coins and the route/home objective, without adding unsupported weapons or combat. The key challenge is timing movement around patrol dogs and searchlights; the player is a thief evading hazards, not fighting them.

Create a clean title/ready screen matching the screenshot: prominent stacked orange “NIGHT NABBERS” title and “SNEAK. NAB. GET RICH.” tagline over a dark starry city; a horizontal weekly-event card (example visible label “The Golden Tr…” with time remaining and progress dots); a featured “My week / Your weekly postcard” tile; the three raccoon hero podiums with Rook selected; and a large rounded “Click to play when ready” button. A progress/loading bar and percentage/size readout may appear on this entry screen. In actual play, transition from this branding into the stealth street and preserve the same rounded, high-contrast purple-and-orange visual language. The loop should ultimately lead back to a den where collected eggs hatch into odd companions and accumulated coins are shown.

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