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Naija Noodles

  • 3d
  • clicker
  • cooking
  • arcade
  • mobile
  • low-poly
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Emmanuel Ariyo built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Naija Noodles yet. Play it, then tell Emmanuel Ariyo what you would add next.

Make your own game

Naija Noodles was built by Emmanuel Ariyo with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Naija Noodles opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Naija Noodles

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D clicker game titled “Naija Noodles,” rendered with Three.js in a fixed third-person/isometric-style camera view of a colorful Nigerian roadside food stall. The camera should use a perspective projection, sit in front of and above the stall, and look toward the cooking counter; do not add player movement or camera controls. Use a light blue sky/background with soft atmospheric fog, warm directional sunlight, ambient hemisphere lighting, shadows, and a low-poly stylized aesthetic.

Build the environment from simple blocky geometry: a dark charcoal road extending across the scene, a sandy shoulder behind it with a pale curb, and several short yellow road markings on the road. Create a roadside noodle stand centered in view: a dark brown wooden rectangular counter/body, a bright yellow countertop, red vertical support posts, a red back wall, a green flat canopy/roof, and a red front awning edge. Add a blank yellow signboard hanging on the back/front area of the stall. Include a couple of simple brown tire-stack/decorative cylinders near the roadside. Place the cooking pot asset on top of the counter, near the center/right of the visible work surface, and include a waiting human customer character in front/near the stall; the customer should be a simple imported low-poly human with an idle animation, facing the stall. The stall food and pot can be represented by low-poly imported 3D assets, with shadows enabled.

The sole core mechanic is cooking bowls by clicking or tapping the pot. Make the pot raycast-interactable: clicking/tapping anywhere else does nothing. When the pot is clicked while idle, begin a 3.6-second cooking cycle. During cooking, show a status badge reading “Cooking… X.Xs” with a countdown, tint it warm yellow, and change the bottom instruction to “The noodles are bubbling. Your customer is waiting…”. Animate the pot subtly while cooking with a small vertical bob and scale pulse; it may also slowly rotate while idle/cooking. Do not allow another cooking cycle to start while one is active. When the timer completes, award exactly ₦500, increment the completed bowl count, and return to idle. The status should then read “Ready for the next bowl” after at least one bowl has been completed, otherwise “Ready to cook”; the instruction should return to “Click or tap the pot to cook a bowl. Each bowl pays ₦500.”

Overlay a responsive HUD over the 3D canvas. In the upper-left, show a dark translucent rounded panel with a small uppercase “CASH” label and a large gold Nigerian naira amount beginning at “₦0.” In the upper center, show the spaced uppercase title “MAMA KEMI’S ROADSIDE NOODLES.” In the upper-right, show a dark translucent rounded status panel. On narrow/mobile screens, move the title and status downward below the cash panel area. At the bottom center, show a dark translucent pill-shaped instruction panel with centered light text. Use a polished dark glass-like UI treatment with subtle border, blur, and shadow, but keep the game visually dominated by the bright red, green, and yellow stall. Ensure it works with both mouse clicks and touch pointer input, and keeps the canvas full-screen and responsive to window resizing.

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