Arcade › Mythic Ascendants
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Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a mobile-first idle RPG management game titled “Mythic Ascendants,” set in a dark, mystical Olympus/fantasy world. Use a polished dark navy interface with subtle radial gradients, rounded panels, blue-violet borders, muted lavender text, and gold accent buttons/highlights. The layout should fit a narrow phone screen but expand up to about 1100px wide. At the top, show a lightning crest, the title “Mythic Ascendants,” subtitle “Idle RPG • Olympus Cycle,” and three pill-shaped currencies: diamonds, gold coins, and blue shards. Keep a fixed five-tab bottom navigation bar with icons and labels: Campaign, Heroes, Team, Summon, Shop; highlight the active tab in gold over a blue panel. Campaign screen: show a large rounded hero panel labeled “Chapter 1 • The Shattered Aether,” with the headline “Ascend beyond the mortal sky,” text explaining that the five-god formation fights automatically, and a gold “⚔️ Enter Stage 1” button. Below, show a Campaign Map with six vertically stacked stage cards. Stage 1 is ready, later stages are locked until progression, and stage 6 is labeled “Chapter Boss: Typhon.” Each card displays its number/lock icon, status, and rewards in gold or diamond currency. Include a “Today in Olympus” section with a daily tribute card that can award +200 diamonds once, plus a “Quest: First Victory” card tracking wins out of 3. Implement these playable systems: persist game state locally; begin with 1200 diamonds, 3500 gold, 18 shards, stage 1, and a five-character team of Zeus, Athena, Ares, Amphitrite, and The Moirai. The collection should initially own those characters plus Hera, Poseidon, and Atlas. Provide Hero Collection cards showing emoji avatar, name, five-star rarity display, level, role, faction, and ultimate skill. Include these mythic characters and data: Zeus (Mage, 5-star, Olympian, ⚡, power 95, Thunder Dominion, massive area lightning); Hera (Support, 5-star, Olympian, 👑, power 82, Queen’s Decree); Poseidon (Warrior, 5-star, Sea, 🔱, power 90, Tidal Rupture); Athena (Tank, 5-star, Olympian, 🛡️, power 84, Aegis of Wisdom); Ares (Warrior, 4-star, Olympian, 🗡️, power 76, Bloodstorm); Artemis (Assassin, 4-star, Olympian, 🏹, power 79, Moonlit Volley); Hades (Mage, 4-star, Underworld, 🔥, power 77, Soul Chain); Amphitrite (Support, 3-star, Sea, 🐚, power 64, Restoring Current); Atlas (Tank, 3-star, Titan, 🌍, power 62, Worldbearer); Morpheus (Mage, 3-star, Underworld, 🌙, power 60, Dream Snare); and The Moirai (Support, 5-star, Moirai, 🧵, power 88, Final Thread). The Moirai is special: it has no normal attack and can use one powerful ultimate per battle. Heroes tab: present the owned collection in cards. Tapping a hero opens a modal with their description, calculated power, role, current level, and an upgrade button costing current level × 250 gold. Include equipment text for Weapon, Relic, and Crown slots, though no equipment interaction is needed. Team tab: show five formation slots, tap an occupied slot to remove that hero, show available owned heroes that can be tapped to add, prevent more than five, provide Reset, display the strongest-faction resonance and “+N×4% team stats,” and provide a button to battle with the current team. Summon tab: show “Celestial Gate,” summon x1 for 100 diamonds and x10 for 900 diamonds. Display pity progress based on summons modulo 10, explain that x10 guarantees at least one 4-star-or-higher hero, and show drop-rate cards: 5% mythic (Zeus, Hera, Poseidon, Athena, The Moirai), 20% epic (Ares, Artemis, Hades), and 75% rare (Amphitrite, Atlas, Morpheus). Use random results from those pools; new heroes are added to the collection, duplicates become 10 shards, and show a summon-results modal. Shop tab: show a Temple Shop with a refresh timer label, a purchase for 500 diamonds costing 1000 gold, a 20-shard bundle costing 800 gold, and a Battle Options card. Battle settings should include Auto Ultimate, Disable Ultimate cinematics, and a toggle between x1 and x2 speed, saving automatically. Battle flow: launching a stage opens a large modal battle arena. Stages 1, 2, 4, and 5 have 3 enemy waves; stages divisible by 3 have 4 waves. Non-boss waves contain three Aether Wraith enemies, with 👹 icons; the final wave contains one Typhon Spawn with 🐉 icon. Display “Chapter N • Wave X/Y,” Auto combat, speed control, settings button, two arena columns (“Your Pantheon” and “Enemies”), character/enemy cards with health bars, player energy bars, alive/dead styling, and a scrolling combat log. The fight runs automatically on timed ticks, accelerated at x2: normal heroes gain 12 energy each tick and attack a random enemy for power × .12; The Moirai gains 18 energy and does not normal-attack. Enemies randomly strike living heroes for 8 + stage × 2 damage, but prefer non-Moirai heroes when possible. Dead units become grayed out. At 100 energy, Auto Ultimate triggers unless already used or a cinematic is active. Implement ultimates matching the character identities: Zeus damages all enemies heavily; Hera heals/restores all living allies; Poseidon damages and stuns enemies; Athena restores/shields allies; Amphitrite heals the lowest-health ally; The Moirai heavily damages every enemy once; other heroes perform a focused strike. Show a dramatic full-arena ultimate cut-in with the hero name, skill, purple/gold gradient, and a SKIP button unless cinematics are disabled. When all enemies in a wave are defeated, advance and log a new wave. Victory grants gold equal to 250 + stage × 80, diamonds of 120 on every third stage or 25 otherwise, increments campaign stage progress, and increments the victory quest. Defeat logs a retry message. Close the battle modal after a short result delay. Use toast notifications for insufficient currency, team-full messages, purchases, upgrades, and daily rewards. Keep all visual language consistent: fantasy mobile RPG, emoji-based hero art, gold/amber primary buttons, navy/violet panels, compact readable typography, rounded cards, and subtle fade/scale animations.