Appearance
Arcade › My Little Café
Click the game above and it runs right here in your browser. No download, no installer, no account needed. It was built with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about My Little Café yet. Play it, then tell the creator what you would add next.
My Little Café was built with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix My Little Café opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a cozy, low-poly 3D café management game titled “My Little Café.” Use a third-person camera following a small cute barista avatar in a warm café interior. The camera should look across a compact rectangular room with cream walls and floor, a large muted peach rug, a rear wooden service counter with a cream countertop, a blue blocky espresso machine on the left, a translucent pale pastry case on the right containing small golden pastries, a large blue-paned rear window with wooden vertical frames, a pink-and-gold sign above it, two warm hanging lamps, and potted green plants around the room. Place several simple wooden tables and chairs around the seating area. Use soft shadows, warm diffuse lighting, pastel cream/pink/mint/wood colors, rounded friendly UI, and simple primitive/cartoon models rather than realistic detail. The player is a tiny stylized barista made from simple shapes: a pink rounded body, peach spherical head, two small dark eyes, and a cream apron. Start the player near the seating area. Provide third-person movement with WASD or arrow keys, jumping with Space, and mobile virtual joystick/jump controls. The player must physically walk near interaction locations: the espresso machine at the counter’s left side to make drinks, and the front of the counter to serve them. The camera follows the player at a moderate third-person distance. Build the central gameplay loop around serving a sequence of waiting customers. When a day starts, spawn 3 customers initially, increasing up to 4 as the café level rises. Display them as small colorful low-poly figures queued near the rear of the café; each has a name, a short Korean dialogue line, and an order. The available products are Americano (18 coins, coffee icon, 2.4-second preparation), Café Latte (24 coins, milk icon, 3-second preparation), and Strawberry Latte (28 coins, strawberry icon, 3.4-second preparation). At level 1, randomly choose only among the first available product; higher levels unlock more product types, with the strawberry latte becoming available through the menu upgrade. The order panel should show the current customer, their order tag, dialogue, and an “order waiting” state. The player uses the bottom action button “☕ 제조하기” only when close enough to the espresso machine and an active customer exists. Open a modal drink-making panel titled with the ordered drink. It should present four decorative sequential-looking steps—grind beans, set water temperature to 92°C, extract, and add topping—plus a progress bar and changing Korean status messages. A “제조 시작” button starts a timed progress sequence using the product’s preparation duration; after completion, mark the drink ready, close the modal, and notify the player that the drink is finished. A cancel button exits without completing it. Then the player must walk to the counter and press “🍰 서빙하기”; if not close enough, the button should indicate that the player should go to the counter. Serving removes the first customer from the queue, awards the product price, increments served and quest progress, clears the ready drink, shifts remaining customers forward, and shows a cheerful success notification. Give the first three served customers a +10 coin bonus, and show the first objective as “serve drinks to 3 customers”; when three have been served, change it to a completed/bonus state. Use a persistent top HUD: a rounded brand panel reading “☕ My Little Café,” a day counter such as “오늘 1일차,” a coin total starting at 120, and a pause button. Use Korean-friendly rounded typography and pastel panels. In the lower-left, show a large “오늘의 카페” card with the current goal sentence, active customer/order row, name, drink tag, dialogue, and waiting status. In the lower-right, show the brew, serve, and “🪴 꾸미기” buttons. On first opening, show a centered welcome modal explaining that the player runs a small alley café, with a “카페 문 열기” start button, a settings button, and the PC/mobile controls hint. Briefly show a dark hint banner after starting. When all customers have been served, automatically open a day-end modal showing the day number, today’s revenue/coin total as implemented by the game, and a warm closing message. Offer “다음 날 열기” to increment the day and spawn a new customer group, and “업그레이드 상점.” The upgrade shop should contain exactly these options and costs: potted plant decoration for 45 coins (increase café level and make customers wait a little longer in the intended UI text), hire a barista for 90 coins (increase the level and add one customer to the day), and add the strawberry latte menu for 120 coins (unlock the new drink and set the café level to 3). Include a return option. Keep the implemented state fields for day, money, served count, quest count, level, staff, and décor, and save/load them with browser localStorage. The “🪴 꾸미기” button opens a separate interior decoration modal with two exact purchases: a pink flower bouquet for 25 coins and a gold menu board for 35 coins. Purchasing one deducts coins, increments décor, places a small colored decorative object in the café near the counter, and shows a notification; insufficient funds should show a gentle message. Include pause behavior with a modal offering continue, settings, or return to the main menu. Settings should include a calm sound toggle, camera sensitivity slider, and save reset. Add very light, simple ambient café music generated through the browser audio API and short chime sounds for notifications, only after user interaction. Make the experience touch-friendly and responsive, with a warm illustrated café-simulation feel and no combat or time pressure beyond the drink preparation interactions and customer service progression.