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Arcade › Mushroom Mail
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Oleg Sidorkin built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Mushroom Mail yet. Play it, then tell Oleg Sidorkin what you would add next.
Mushroom Mail was built by Oleg Sidorkin with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Mushroom Mail opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate “Mushroom Mail” as a browser-based 3D third-person exploration game in a rainy nighttime woodland called Fernwood. Use a dark navy sky/background with exponential fog, moody cool moonlight, soft hemisphere lighting, and a small cyan-green point light that follows near the player like a firefly. The playable area is a broad circular forest clearing: a dark green woodland ground disk, with a slightly raised mossy circular ring/path in a lighter green. Scatter low-poly/cube-world style props around the clearing, including several stylized trees around the perimeter, gray rocks, and a few colorful wild mushrooms. Add continuous rainfall as many small pale-blue falling streak/points across the scene, with gentle rotation/drift. The player is a cute stylized snail courier viewed from behind in a third-person camera. Build the snail from simple low-poly shapes: a pale green body close to the ground, a reddish-orange upright shell with a dark spiral stripe, two feeler stalks with tiny glowing pale eyes, and a small brown rectangular mail satchel attached on its side. Start the snail near the south edge of the clearing (approximately world position 0, 0.15, 10). Use a perspective camera with a moderately wide view, following the snail at roughly 7 units distance. Movement should be smooth over the ground and support WASD and arrow keys; display/use Shift as a hurry/sprint modifier and Space as a hop/jump. On touch devices, provide the controls library’s touch joystick behavior. The snail has no attacks, enemies, health, timer, or combat. Place exactly three collectible mushroom letters/parcels in the world at separated positions (approximately [-5, 2], [4, -5], and [2, 8] in x/z). Each is visibly a small stylized mushroom-like parcel: a warm yellow-gold glowing rounded cap over a pale stem, bobbing gently up and down. When the snail comes within about 1.15 world units, automatically collect it: hide the object and increment a held-mail count. Place exactly three freestanding mailboxes at other separated positions (approximately [-8, -7], [9, 4], and [-2, 14]). Each mailbox has a short brown wooden post, a pale teal rectangular box, and a raised gold flag. When the snail carrying at least one collected letter comes within about 1.35 units of any mailbox, automatically deposit one letter there, mark that mailbox delivered, and make its box glow green. The player must collect and deliver all three letters; the mailboxes do not need to correspond to specific letters, and each delivered mailbox can only be used once. Keep the interaction automatic on proximity, with no interaction button. Create a fixed HTML HUD over the canvas. In the upper-left, show a translucent dark rounded panel with a thin pale-blue border and subtle blur/shadow. It must read “🍄 Mushroom Mail”, subtitle “A rainy route through Fernwood”, and the gold counter “Mail delivered: 0 / 3” (updating through 1/3 and 2/3 to 3/3). In the upper-right, show the instructions exactly in spirit: “WASD / arrows to slither”, “Shift to hurry · Space to hop”, and a cyan-tinted line “Touch joystick appears on mobile”. Use an elegant serif/Georgia-like font, pale icy blue text, and warm cream/gold for the delivery counter. Keep the world visible and almost full-screen beneath the HUD. When all three deliveries are complete, show a centered victory overlay over the rainy scene: a dark translucent screen wash and a rounded dark teal card with a pale border. The card title says “Route complete!”, followed by “Every mushroom letter made it home before moonrise. The woodland is quiet again.” and a rounded gold button labeled “Deliver another round”. Clicking the button reloads/resets the game to its initial state with zero deliveries. Maintain responsive resizing and the same subdued, cozy low-poly rainy-night aesthetic.