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Museo delle Cose

  • 3d
  • interactive-art
  • museum
  • narrative
  • minimalist
  • exploration
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Sara Spadafora built it with Cinevva, so it works on a phone or a tablet too.

Discussion

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Make your own game

Museo delle Cose was built by Sara Spadafora with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Museo delle Cose opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Museo delle Cose

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate “Museo delle Cose”, a contemplative Italian-language interactive 3D museum experience rather than an action game. Use a dark, cinematic Three.js-style scene: near-black museum room with a black back wall, side walls, dark brown-black floor, faint fog, a thin horizontal gold wall line, warm amber directional/point lighting, soft shadows, and occasional violet accent lighting. Center the camera on a single museum display case: a short dark metallic/brown circular plinth supporting a transparent glass cube with four thin gold corner trims and a gold top rim. Use a fixed perspective camera looking slightly down at the case, with a subtle continuous floating/bobbing motion of the case. Let the player drag horizontally on the 3D canvas to rotate the entire case and exhibit smoothly around its vertical axis; show a small hint that says “TRASCINA PER OSSERVARE · MUOVI LENTAMENTE”. There is no combat, scoring, inventory, timer, health, or conventional win condition: the goal is to move through seven numbered rooms and read their reflective descriptions while observing each symbolic exhibit.

On initial load, place a full-screen dark radial-gradient overlay over the scene with a centered bordered card. The card says “Un piccolo museo\nper te” in large warm cream/gold serif type, followed by “Sette stanze. Sette cose che forse\nhai dimenticato di essere.” and an outlined button labeled “ENTRA NEL MUSEO”. Clicking it hides the overlay. Keep an elegant responsive serif HUD over the 3D scene: at top, the uppercase title “IL MUSEO DELLE COSE CHE NON SAI DI ESSERE”; underneath, the current room title; near the bottom, the current room’s centered Italian description; and bottom navigation with “INDIETRO”, a counter such as “1 / 7”, and “AVANTI”. On the final room change the forward button reads “FINE” instead of “AVANTI”. The back button is visibly dimmed on the first room but wraps cyclically if activated; room navigation wraps through all seven entries. Use thin muted-gold borders, cream text, black translucent backgrounds, restrained shadows, and generous spacing. On the final room also show the purple signature “Sempre dalla tua parte. 💜”.

Implement exactly these seven room states, replacing the object in the same glass case each time and changing the lighting to suit it:
1. Title “La forza che hai dimenticato”. Exhibit: a rough gray cracked dodecahedron-like stone, with a dark crack across it, a small green stem emerging upward, and five pale pink flower petals. Description: “Anche ciò che sembra spezzato può ancora custodire vita.\nA volte la forza non è non cadere, ma trovare un modo per continuare a crescere.” Use warm amber light.
2. Title “La strada che hai già percorso”. Exhibit: a path of seven pairs of stylized brown/tan footprints arranged into the case. Description: “Ogni passo ha lasciato qualcosa dietro di sé.\nAnche quelli che sembravano portare nel posto sbagliato ti hanno condotto fino a qui.” Use softer warm light.
3. Title “La tua bussola”. Exhibit: a brass/gold circular compass with cream face, dark details, a red needle, and the visible word “CASA”. Description: “Non sempre serve sapere dove andare.\nA volte basta avere qualcosa che, anche nel dubbio, ti ricordi dove si trova casa.” Keep warm lighting.
4. Title “Quello che ti protegge”. Exhibit: a glowing warm red/pink heart made from two rounded lobes and a pointed lower piece. Description: “Ci sono cose che non fanno rumore quando ci proteggono.\nRestano semplicemente accanto a noi, anche quando non ci accorgiamo della loro presenza.” Increase the warm peach/orange illumination.
5. Title “La luce che non si è mai spenta”. Exhibit: a stylized eternal flame made from an orange-red glowing outer flame and a bright pale-yellow inner flame. Description: “Ci sono luci che sembrano scomparire, ma che non smettono mai davvero di brillare.\nAspettano soltanto che torniamo a guardarle.” Make the case glow with stronger orange light.
6. Title “Il tuo migliore amico”. Exhibit: a small dog model standing in the case, facing toward the viewer/camera, with an idle animation if an animated dog asset is available. Description: “Non parla la tua lingua. Non può risolvere i tuoi problemi. Ma sa sempre quando hai bisogno di lui.\nForse essere il migliore amico di qualcuno significa semplicemente restare.” Use warm neutral illumination.
7. Title “Anche quando non mi vedi”. Exhibit: a larger glowing purple heart. Description exactly: “Non posso essere sempre accanto a te. Non posso toglierti ogni paura, né percorrere ogni strada al posto tuo.\n\nMa voglio che tu ricordi una cosa:\nanche quando non mi vedi, io ci sono.\nE questo cuore è il mio modo di ricordartelo.” Use purple/violet point light together with muted warm light, and show the signature “Sempre dalla tua parte. 💜”.

Preserve the quiet museum presentation: no enemies or hazards, no avatar visible, no room walking, and no interaction beyond entering, dragging to inspect the display, and previous/next navigation. Ensure the scene is mobile-responsive, supports pointer/touch dragging, and the UI remains readable over the very dark background.

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