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Arcade › Mochi Hall
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Saya Sendiri built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Mochi Hall yet. Play it, then tell Saya Sendiri what you would add next.
Mochi Hall was built by Saya Sendiri with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Mochi Hall opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a small third-person 3D exploration/collectathon game titled “Mochi Hall.” The player controls a cute stylized student avatar (use a goldfish-bag character model if available) in a cozy school courtyard, with a soft low-poly pastel aesthetic. Use a perspective third-person camera following behind and slightly above the avatar, with smooth movement and camera distance around 7 units. The world is a compact rectangular campus under a light blue sky-colored background with matching distant fog. Add soft bright lighting, shadows, and a warm, toy-like look. Gameplay: the avatar starts near the front/south side of the courtyard and can walk or run using WASD or arrow keys, and jump with Space. Support an on-screen virtual joystick for mobile. Movement should include gravity, jumping, landing, and collision against the courtyard/world geometry. The goal is to find and collect all five glowing golden sticker stars scattered around the campus. Place them approximately at (-9, 7), (9, 7), (-9, -1), (9, -1), and (0, -5), each hovering around 1.15 units above the ground, slowly bobbing and rotating. When the avatar comes within about 1.45 units of a star, hide it, increment the collection count, and show a brief message: “Sticker found! [remaining] left.” After all five are collected, show “Campus complete — you found every sticker!” and then a persistent victory-lap message such as “You found them all — take a victory lap!” Build the courtyard from simple geometric forms. Use a large muted green ground slab roughly 34 by 30 units. Add a pink walkway running through the front/center (roughly 8 by 18) and a lavender central plaza (roughly 15 by 10). At the back/north edge, create a peach school building facade about 24 units wide and 6.5 units tall, with a purple roof cap, a dark mauve central door, upper pale-blue windows, and lower pink windows. Add a large pink school sign above the facade. Place six stylized trees around the sides and plaza: brown cylindrical trunks with faceted green crowns, at roughly the left/right edges and nearer the center. Add two peach planters with green plants near the walkway, one on each side. Include a small outdoor classroom nook in the plaza with a desk and two chairs, using simple low-poly furniture. HUD and start screen: render the game full-screen. At the upper-left, show a dark translucent rounded panel labeled “MOCHI HALL” with the subtitle “After-school sticker hunt.” At the upper-right, show a matching panel with the uppercase label “STICKER STARS” and a large gold counter initially reading “0 / 5.” At the bottom center, show temporary dark translucent rounded notification pills. Before play begins, cover the scene with a dark blue/purple translucent overlay and a centered large rounded off-white card. The card should show the pink title “Mochi Hall,” the description “A cozy school-life playground with a tiny campus, cute classmates, and five collectible sticker stars.”, the instructions “Move: WASD / arrows · Jump: Space” and “On mobile, use the on-screen joystick.”, and a pink button labeled “Enter the courtyard” with a darker pink pressed/shadow edge. Clicking/tapping that button dismisses the start card, begins play, and displays “Find every star around the courtyard.” Keep the visual style cute, cozy, pastel, and school-life themed, with dark purple UI panels contrasting against the pale pink card and colorful courtyard.”,