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Mias Meadow

  • 3d
  • exploration
  • collection
  • arcade
  • timed
  • low-poly
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. kk k2 built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Mias Meadow yet. Play it, then tell kk k2 what you would add next.

Make your own game

Mias Meadow was built by kk k2 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Mias Meadow opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Mias Meadow

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a small 3D third-person exploration/collection game titled “Mia’s Meadow.” The player controls Mia moving through a dark, open meadow/arena and must gather 8 glowing star seeds before a 60-second countdown runs out. Begin with a centered instruction modal over the game: title “Star Seeds,” text explaining “Move Mia through the meadow and collect every glowing seed before the sky clock runs out,” keyboard instructions “WASD / arrow keys · Shift to run · Space to jump,” and a note that touch screens use a joystick and jump button. Include a prominent rounded cyan “Start exploring” button that dismisses the intro and starts the timer/game. Keep the visible HUD after starting: a compact rounded panel at the top right showing “Seeds 0/8” and “Time 60,” updating as seeds are collected and time decreases. At top left show a small rounded title panel reading “MIA’S MEADOW” with the subtitle “Gather the star seeds.” Add a subtle bottom-center hint: “Find the next glow · the meadow loops around the arena.”

Use a dark navy/near-black atmospheric presentation with a minimal stylized low-poly meadow/arena: mostly empty dark ground/background, scattered faceted polygonal rocks around the play area, and bright pale cyan/white glowing star-seed collectibles. The visible intro artwork includes a large luminous diamond/star-like seed near the modal and low-poly dark teal rocks at the left and right edges. Make the camera a slightly elevated third-person view following Mia, with smooth movement around a looping arena. Mia should support walking/running with WASD or arrow keys, faster movement while holding Shift, and jumping with Space; provide equivalent touch joystick and jump controls on touch devices. The core objective is only to explore and collect all eight glowing seeds within the time limit. Use clean rounded UI panels with thin blue-gray outlines, white text, and cyan accent color; preserve strong contrast and generous empty space. Do not add unrelated enemies, weapons, health systems, or extra objectives.

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