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Miami Girl

  • 3d
  • open-world
  • exploration
  • mobile
  • third-person
  • low-poly
  • city
  • casual
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. I'm Human built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Miami Girl yet. Play it, then tell I'm Human what you would add next.

Make your own game

Miami Girl was built by I'm Human with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Miami Girl opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Miami Girl

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a mobile-friendly 3D third-person open-city exploration game titled “Miami Girl.” The game is a simple free-roaming sandbox with no combat, enemies, missions, score, health, or win condition: the player explores a sunny Miami-inspired city. Use a WebGL/Three.js-style scene with a large green grass ground plane, a light blue sky background with distant fog, directional sunlight and soft shadows, and a regular grid of dark gray roads crossing the world every 40 world units. Each road is about 10 units wide, has a single solid yellow center line, and is bordered by pale concrete sidewalks. Populate the city blocks with many low-poly commercial/skyscraper-style buildings in varied orientations and scales, palm trees lining some sidewalks, and around 24 colorful parked sedan cars (pink/red, cyan, yellow, white, purple, etc.). Buildings should block the player with simple rectangular collision volumes; keep the player within the large world boundary.

The avatar is a stylized low-poly female character (“Miami Girl”) loaded as a character model, standing on the ground in the center of the city. Support idle, walk, sprint, and jump animations, smoothly transitioning based on movement. The player starts around the origin area, at ground level, and moves with a camera-relative control scheme. On desktop, WASD or arrow keys move, Shift makes the character run, and Space jumps. On touch devices, provide a large translucent circular virtual joystick at bottom-left with a white/pink radial-gradient knob; joystick input moves the character relative to the camera. Provide three circular bottom-right controls: a cyan button labeled in Arabic “قفز” for jump, a red/orange button labeled “جري” for holding sprint/run, and a smaller purple camera button with a camera emoji for toggling the camera distance. Tapping/holding these controls should work through pointer/touch events.

Use an over-the-shoulder follow camera looking at the character’s upper body. The camera should be smoothly positioned behind the avatar at roughly 7 units by default, with a farther roughly 12-unit option when the camera button is toggled. Allow camera orbit by dragging on the canvas on touch devices, and mouse-look/pointer lock on desktop. Clamp camera pitch to a modest range so the camera remains above/behind the character, and smoothly rotate the avatar toward its movement direction. Apply gravity and a vertical jump impulse; the character can jump and lands back on the ground. Movement speed should be approximately 5 while walking and 10 while sprinting, with jump velocity about 9 and strong gravity.

Overlay the game with a fixed HUD in a portrait/mobile-friendly layout. At the top center, show a rounded pill title panel with a pink-to-blue translucent gradient, white bold text “🌴 Miami Girl,” and a subtle pink glow/shadow. The screenshot/UI may be Arabic right-to-left: use an Arabic-capable sans-serif font, with the jump and run labels exactly “قفز” and “جري.” At the bottom center, show a small translucent black rounded hint panel reading “عصا التحكم للحركة • اسحب الشاشة لتدوير الكاميرا” (joystick for movement • drag the screen to rotate the camera). Include a full-screen loading overlay at startup with a pink-to-cyan gradient and white Arabic text such as “🏝️ جاري تحميل ميامي...” that fades away after the city and character assets load. Preserve the bright, casual, colorful low-poly vacation-city aesthetic visible in the screenshot, with soft shadows, saturated circular controls, and no debug UI.

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