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Mi Gatita Word siames siames

  • 3d
  • virtual-pet
  • casual
  • mobile
  • simulation
0
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1 play

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Nadia Monserrat Mauricio Montes built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Mi Gatita Word siames siames yet. Play it, then tell Nadia Monserrat Mauricio Montes what you would add next.

Make your own game

Mi Gatita Word siames siames was built by Nadia Monserrat Mauricio Montes with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Mi Gatita Word siames siames opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Mi Gatita Word siames siames

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a mobile-friendly 3D virtual pet game titled “Mi Gatita Word siames siames” (the visible UI title is “Mi Gatita”). The player cares for a virtual Siamese cat named Luna in a small cozy room. Use a portrait-oriented, fixed third-person camera with a perspective view from above and in front of the cat, looking toward the center of the room. The scene should feel like a stylized low-poly 3D toy/game environment: dark purple walls and floor, soft shadows, warm pink-purple lighting, and a large pink/mauve rectangular rug in the middle with thin cream stripes. Include simple room props visible around the cat: a wooden wall shelf at the rear-left, a cream cushion on a low wooden bed/base at the rear-right, a gold food bowl and mint/blue water bowl toward the left/front of the room, and a small pink toy ball on a string toward the right/front. Enable soft cast shadows, with a warm directional light, purple ambient fill, and a pink point light. Add subtle atmospheric fog/background in deep purple.

Place Luna in the center of the rug, facing generally toward the camera. Use a loaded rigged low-poly cat model with Siamese-like brown/orange coloring and darker stripes/markings, pointed ears, and a rounded compact body. Scale the cat large enough to dominate the middle of the portrait frame. Give her a subtle idle bobbing motion and use available cat animations where possible: idle by default, a biting/front animation when fed, a jumping animation when playing, and a yes/affection animation when petted. During play, make her turn or sway side-to-side briefly; after about 2.3 seconds return to idle. The pink toy ball should slowly rotate and bob continuously.

Implement the virtual-pet rules with three values, each clamped from 0 to 100 and initially set to: hunger 78, happiness 76, energy 84. Display these values in the HUD as Spanish labels “Hambre”, “Felicidad”, and “Energía”, with numeric values and horizontal progress bars. Use orange/yellow for hunger, pink for happiness, and light blue for energy. The four interactions must be clickable/touch-friendly buttons and immediately update the bars and message: “🍣 Dar comida” increases hunger by 24, increases happiness by 5, decreases energy by 2, shows “Ñam ñam… Luna disfruta su comida 🍣”, and triggers the bite animation; “🧶 Jugar” decreases hunger by 8, increases happiness by 20, decreases energy by 14, shows “¡Luna persigue el juguete! 🧶”, and triggers the jump/play animation; “💗 Acariciar” increases happiness by 13, shows “Luna ronronea feliz 💗”, and triggers the affection/yes animation; “🌙 Dormir” increases energy by 25, decreases hunger by 5, shows “Zzz… Luna toma una siestita 🌙”, and returns/keeps the cat in idle. Do not add automatic stat decay, inventory, minigames, movement controls, or other mechanics.

Overlay a clean Spanish HUD above the 3D scene. At the top, use two translucent very-dark-purple rounded panels with a subtle border, shadow, and blur effect. The left panel says “Mi Gatita” in large bold white text and beneath it “Cuida a Luna, tu siamesa virtual” in muted lavender. The right panel contains the three stat rows and bars. At the bottom center, show a rounded dark translucent message pill initially reading “Luna te está esperando 🐾”, above the action buttons. Arrange the buttons in a responsive centered row/wrapped layout: yellow-orange feed button, pink play button, lavender pet button, and light-blue sleep button, all with dark-purple bold text, rounded corners, and a pressed-down scale effect. Beneath them show the small muted hint “Las acciones cambian sus necesidades. Mantén a Luna contenta.” Ensure the HUD is responsive for narrow portrait screens, the WebGL canvas fills the viewport, and touch interaction does not scroll the page.

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