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Arcade › MetroCraft
Click the game above and it runs right here in your browser. No download, no installer, no account needed. omar dash built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about MetroCraft yet. Play it, then tell omar dash what you would add next.
MetroCraft was built by omar dash with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix MetroCraft opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based isometric city-building simulation titled “MetroCraft: City Architect” (brand shown as MetroCraft). Use a dark navy/charcoal application shell with a fixed top HUD, a large central canvas map, and a fixed bottom control bar. The game should be playable with mouse or touch by selecting a construction tool and clicking map tiles. World and camera: Render a 40×40 tile city map in an isometric projection on a full-size HTML canvas. Each tile is a diamond approximately 34×17 pixels at the default zoom, with a centered origin near the top-middle of the canvas. Sort/render tiles in diagonal depth order. The interior is green grass; the outer three tiles along every edge are dark blue water, creating a broad rectangular island surrounded by water. Draw thin dark green grid outlines between all tiles. There is no camera panning or zoom control. Keep the canvas beneath the UI and resize it to the available viewport between the header and footer. Map visuals and construction: Grass tiles are #4f963f-like green, water tiles dark teal-blue, and roads dark gray. A road occupies a tile and has a thin golden center marking. On a grass tile, placing Residential creates a small low-rise isometric/simple 2D building: tan body, yellow peaked roof, dark windows; Commercial uses a pale blue body; Industrial uses a muted reddish-brown body. Buildings are drawn above their tile as simple block forms. Residential capacity is 12; commercial buildings provide 8 jobs; industrial buildings provide 10 jobs. A Park can be placed for