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Meme Vault

  • 3d
  • arcade
  • collection
  • simulator
  • arena
  • mobile-friendly
0
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About Meme Vault

Roll for rare meme critters in the center market, buy the ones you can afford, and carry them back to your vault for cash income. Lock your pads for 30 seconds, dodge thief bots, and chase Secret spawns or 2x underwater traits.

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Koolaid Niger built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Meme Vault yet. Play it, then tell Koolaid Niger what you would add next.

Make your own game

Meme Vault was built by Koolaid Niger with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Meme Vault opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Meme Vault

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a playable Three.js-style 3D arena game titled “Meme Vault.” Use an overhead third-person perspective with a smooth camera following the player from behind and above: dark blue futuristic arena floor, visible square grid, foggy navy background, soft sky lighting and strong directional shadows. The arena is a bounded 34-by-34 square with low perimeter walls. At the center is a large yellow circular platform labeled “BRAIN MARKET.” At the near/south end is a wide blue rectangular platform labeled “YOUR VAULT,” containing six small glowing cyan circular blue vault pads arranged in two rows. At the far/north end is a red rectangular “THIEF BASE” platform. Place five colorful rotating-looking meme crates along the far end as decoration.

The player is a cute animated alien-like monster, tinted cyan, moving around the arena. Load/use cute animated monster-like 3D models (alien and chicken forms) with idle, walk, dance, hit, and no animations; critters randomly use either chicken or alien models and are tinted according to rarity. Start the player with 
20 cash. Movement is continuous with WASD or arrow keys; support a mobile virtual joystick. Press E or the large mobile GRAB button when close to a free critter in the center market to buy it, provided the player has enough cash, then carry it above the player. Press GRAB/E near an empty blue vault pad to place the carried critter there; pressing grab away from a pad drops it. Carried critters should visibly follow and spin above the player. Critters wander within the central market area before purchase. Spawn up to 11 market critters, initially five and then another about every 7.5 seconds. Every critter has a generated name, rarity, purchase price, and passive income value, displayed in a floating dark rounded nameplate with the name, rarity/trait, price, and dollars-per-second. Use exactly these rarity tiers and values/chances: Common (58%, price
5, income $3/s; names Goober, Bloop, Noodle Nugget, Tiny Yapper), Rare (25%, $90,
0/s; Blue Blorbo, Meme Muncher, Lucky Duck, Zappy Bean), Epic (11%, $350, $42/s; Purple Screamer, Giggle Goblin, Drama Chicken, Wobble Wizard), Legendary (4%,
,600,
10/s; Golden Gremlin, Crown Clucker, Royal Braino, Bling Blorp), Mythic (1.5%, $7,000, $950/s; Pink Chaos, Mythic Munch, Turbo Brain, Sigma Squawk), Brainrot God (0.45%,
5,000, $3,600/s; Brainrot God, Omega Blorbo, Rizzler Rex), and one unique SECRET per run (0.05%,
00,000,
0,000/s; The One Secret). Tint/nameplate colors should be gray, blue, purple, gold, pink, cyan, and white respectively, and scale critters larger for higher rarities. Only one Secret can spawn in a run. Announce lucky Epic-or-better rolls in the on-screen message. When a critter is placed on a blue pad, it dances and produces passive income every second equal to its value; sum this as the Income HUD rate and add it to Cash over time. Critters can have the Underwater trait, which doubles their income, changes the label to show “Underwater,” adds a cyan glowing ring and floating bubble aura, and slightly cyan-tints the model. The normal run should support this trait through the creator/admin tool. Add three red animated alien thief bots starting near the red thief base. They patrol/move toward a critter on a blue vault pad, pick it up, carry it toward the red thief base, and remove it when they reach the red base. If the player physically touches a thief carrying cargo, the thief is briefly stunned, drops the critter back into the arena, and the player receives a
0 recovery bonus. While the vault is locked, thieves cannot steal from blue pads. The player can press L or LOCK to activate a 30-second vault lock; show a translucent glowing cyan shield box over the blue vault platform, rotate/pulse it, disable the lock button while active, and display the remaining seconds in the HUD. Build a polished responsive HUD over the game. Across the top show rounded translucent dark pills for Cash, Income $/s, Held (or none), Vault status (open or remaining lock seconds), and Roll (latest rarity/name and price), plus ADMIN and LOCK 30s buttons. Show a centered message panel with contextual instructions and feedback. Desktop hint text should say the WASD/arrows, E grab/drop, L lock, P admin, Space dash, and mobile joystick controls. Add a large yellow/orange GRAB, LOCK, and DASH mobile button stack at bottom-right, and a translucent circular joystick at bottom-left; show these on coarse/mobile screens and keep desktop keyboard controls. Press Space or DASH to trigger a short cooldown dash that temporarily multiplies player movement speed. Include a creator ADMIN panel opened by P or ADMIN. It should be a dark floating panel with buttons: Give
0K, Spawn Secret, Spawn God, and Underwater Trait 2x. The admin spawn buttons create the specified rarity and add enough cash to buy the spawned critter; the underwater button applies Underwater to all current critters. Include a text input and Announce button (Enter submits) for a sanitized global announcement of up to 90 characters. Show announcements in a bright pink/cyan “GLOBAL” banner for about eight seconds and in a small chat feed with “Creator:” messages. Use satisfying short digital grab/drop/dash feedback sounds where available. Keep the visual style colorful, glossy, playful and arcade-like, with strong readable labels, soft shadows, cyan/yellow/red/pink neon accents, and no extra gameplay systems beyond those described.

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