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Arcade › Meadow Patch

Meadow Patch

  • 3d
  • farming
  • cozy
  • casual
  • isometric
  • web
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. SHAUDER built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Meadow Patch yet. Play it, then tell SHAUDER what you would add next.

Make your own game

Meadow Patch was built by SHAUDER with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Meadow Patch opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Meadow Patch

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild a small, cozy browser farming game titled “Meadow Patch” as a single-screen 3D scene in Three.js or an equivalent web game engine. Use an orthographic, elevated top-down/isometric camera looking at a compact farm from around (0,12,8), with no player avatar and no camera movement. The scene should fill the viewport and resize responsively.

World and visual style: make a flat green meadow with soft, warm, low-poly/stylized 3D graphics, ambient fog, soft shadows, and bright daylight. The ground is a large muted green plane. Put a vertical golden-tan sunlit dirt path on the right side of the scene. On the left-center, arrange nine rectangular raised soil beds in a precise 3-by-3 grid, each a brown box with two darker horizontal furrow/row strips. Place a small stylized farmhouse just to the left of and overlapping the garden area: it has a dark charcoal steep roof, warm tan walls, and small front windows/door details. Along the front/lower edge of the garden, add a simple rustic wooden fence made from evenly spaced posts and a horizontal rail. Use directional sunlight from upper-left/front and soft shadows; keep the overall palette green, tan, brown, charcoal, and warm yellow.

Core interaction and rules: the player interacts by clicking or tapping a soil bed. An empty bed plants one seed and displays a small crop/sprout at that bed. There are six crop varieties assigned cyclically across the nine beds: Carrot, Melon, Pumpkin, Turnip, Corn, and Wheat; use simple stylized low-poly crop models or equivalent recognizable crop meshes. Newly planted crops start visibly small, about 35% of mature scale, and take about 6.5 seconds in real time to grow. If the player taps a growing crop before it is ready, do not harvest it; show the message “That sprout is still growing 🌿”. When it matures, scale it to full size and make it harvestable. Tapping a mature crop removes it and awards 4 coins, with status text “Harvest sold for 4 coins ✨”. Planting costs 1 coin, reducing the coin total by one but never below zero, and shows “Planted [crop name] seeds! Give them a little sunshine.” Crops can also be matured immediately by clicking the “Sleep until morning ☀️” button: advance the day by 1 and turn every planted growing crop into a mature crop, with status “Morning light! Your crops grew.” The initial state is Day 1 and 12 coins, with all nine beds empty. The player can repeatedly plant, wait, harvest, and replant.

HUD/UI: overlay the game with fixed HTML/CSS panels that do not block the 3D scene except where they are visibly placed. At the top, use a wide dark translucent green rounded rectangle with a pale cream border and subtle shadow. On the left show a sprout icon and bold title “Meadow Patch”; underneath show a small orange seed swatch and a seed label indicating mixed seeds, such as “Mixed seeds: carrots, melons, pumpkins, turnips, corn & wheat.” On the right show “Day 1 · Coins 12” with the numbers updating, and below it the current status, initially “Click a soil bed to plant”. At bottom-left, show another dark translucent rounded help panel saying “Tap a soil bed to plant. Wait for the sprout to grow, then tap it again to harvest.” and include a prominent rounded pale-yellow button labeled “Sleep until morning ☀️”. Use bold, friendly sans-serif typography, responsive sizing, touch-friendly controls, and preserve the uncluttered cozy layout shown in the reference. The final game should be playable directly by mouse or touch, with visible crop state changes, day/coin updates, and no extra combat, inventory, movement, or win/lose systems.

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