Appearance
Arcade › Lucky Workshop
Click the game above and it runs right here in your browser. No download, no installer, no account needed. elliot.lehmann4g built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Lucky Workshop yet. Play it, then tell elliot.lehmann4g what you would add next.
Lucky Workshop was built by elliot.lehmann4g with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Lucky Workshop opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a responsive browser game titled "Lucky Workshop" as a dark, polished pretend-credit arcade/management dashboard. It must be a playable single-page app with no real-money gambling: show the subtitle "Fake credits only · no real-money gambling" and a footer stating that all games use pretend credits and refreshing keeps the run in the session. Use a dark navy radial-gradient background, rounded panels, muted gray-blue text, gold/orange highlights, and a two-column desktop layout that collapses to one column on narrow screens. Header: place a gold/orange rounded-square logo with a black star at left, then the title Lucky Workshop. At right show a wallet pill with a coin icon, current credit balance, and the word credits. Start the player with 250 credits. Persist the game state in localStorage so a refresh retains credits, selected tab, upgrades, and recent results. Main layout: left side is the large primary game panel with a horizontal tab bar containing exactly Workshop, Plinko, Blackjack, Dice, and Coin Toss. Right side contains three stacked cards: Workshop, Upgrades, and Recent results. On mobile, stack these sections vertically. Use large rounded cards, subtle borders/shadows, compact stat pills, and gold active-tab underlining. Workshop tab: title "Build your bankroll" and subtitle "Click the workshop, then spend credits on upgrades." Show a Balance stat, an explanatory dark result box saying that Workshop is steady income and the four mini-games are pretend and can win or lose credits, and stat pills for Games played, Luck level, and a fixed Session goal of 1,000. The right-side Workshop card contains a machine illustration: a dark blue radial-gradient circular/mechanical backdrop with concentric rings and a raised orange-gold rectangular press containing a gear symbol. Clicking either the gear press or the button labeled "Run the workshop +1" awards 1 credit, with the reward increasing by the Stronger press upgrade. Include Per click and Auto / sec stats. Clicking should briefly animate the press downward and show a toast such as "Workshop paid 1". Upgrades card: list three purchasable upgrades with levels and dynamically increasing costs. Stronger press costs 40 times (current level + 1), has maximum level 12, and gives +1 credit per workshop click. Tiny conveyor costs 70 times (current level + 1), max level 10, and gives +1 credit every second per level automatically. Lucky bolts costs 100 times (current level + 1), max level 8, and improves odds in games. Show buttons like Buy 40, Buy 70, Buy 100, disable them when unaffordable, and show MAX at the cap. Deduct credits on purchase and show an upgrade toast. The automatic conveyor should add its income once per second. Recent results card: show up to the five most recent game outcomes, newest first, with a divider between entries. Initially show "No plays yet. Try your luck." Each play adds a compact textual result and updates the Workshop Games played count (the original implementation uses the history list length). Plinko tab: title Plinko with subtitle "Drop a chip through the pegs. Center slots pay best." and a Luck stat. Provide a Bet number input (minimum 1), ½ and Max buttons, and a large dark-blue Plinko board. Visually build seven staggered rows of small glowing white pegs and nine bottom slots labeled x0.5, x1, x1.5, x3, x6, x3, x1.5, x1, x0.5. Add a gold chip when dropped and animate it from near the top toward the chosen slot. A Drop chip button charges the bet, randomly selects a slot, pays floor(bet × multiplier), and reports the multiplier and net win/loss. Luck level can force the center slot with probability luck × 4% when its random check succeeds. Reject insufficient bets with a toast. Blackjack tab: title Blackjack and subtitle "Beat the dealer without going over 21. Blackjack pays 2.5×." Include the same Bet input, half, and Max controls. Show separate result cards for Your hand and Dealer, with playing-card rectangles; hearts and diamonds are red, and the dealer's second card is initially a blue patterned back with a question mark. Add Deal, Hit, and Stand buttons. Deal deducts the bet and gives player and dealer two random cards. Implement normal blackjack scoring with aces as 11 or 1, face cards as 10, and show the player's total while hiding the dealer total until the hand ends. Hit draws cards; automatically finish at 21 or bust. On finish reveal the dealer and pay 2× for a normal player win, 2.5× for a two-card blackjack, 1× for a push, and 0 for a loss. Display messages such as "You win!", "Bust — dealer wins.", "Push — bet returned.", or "Dealer wins." plus the net credit result. Disable Hit/Stand after the hand ends and prevent a new Deal until the hand is over. Dice tab: title Dice Duel and subtitle "Roll two dice. Higher than the house wins 2×." Show bet controls, two large choice-like tiles with dice icons and labels You and House, initially showing ?. A Roll dice button rolls independent values 1–6, displays both values, pays 2× the bet if the player's die is higher, returns the bet on a tie, and pays nothing if lower. Lucky bolts gives a luck × 3% chance to force the player's die to 6. Show a result such as "You win! 5 vs 2.", "Tie — bet returned.", or "House wins." and add it to recent results. Coin Toss tab: title Coin Toss and subtitle "Pick a side. Correct guesses pay 2×." Show bet controls and two selectable tiles/buttons labeled Heads and Tails, each with a coin icon. Highlight the selected side with a gold outline. Require a selection before tossing; otherwise show a toast. Toss randomly to Heads or Tails, charge the bet, pay 2× on a correct guess or 0 otherwise, show the result (for example "Heads! You win."), and record the net outcome. Use fake credits only, integer formatting with commas, and prevent betting more than the current balance. Every wager should deduct the stake before resolving and then add the payout. Keep the interface responsive, touch-friendly, and visually consistent with the screenshot: charcoal/navy panels, gold primary buttons, blue-gray secondary buttons, compact white cards for Blackjack, and a clean game-dashboard presentation. Do not add extra game modes, real-money features, accounts, or mechanics not described here.