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Loveland

  • 3d
  • cozy
  • exploration
  • collectathon
  • cute
  • casual
0
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1 play

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Urudidxi Icicicic built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Loveland yet. Play it, then tell Urudidxi Icicicic what you would add next.

Make your own game

Loveland was built by Urudidxi Icicicic with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Loveland opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Loveland

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a cozy, colorful third-person 3D exploration game titled “Loveland.” The player controls a cute pink, nearly spherical love creature in a small low-poly park viewed from a smooth elevated follow camera behind and slightly above the character. The creature is a rounded pink body with a slightly elongated vertical shape, tiny dark purple eyes, pale pink cheek blushes, and a small bright pink heart-shaped bow on top. It should cast a soft shadow and rotate to face its movement direction.

Build the world as a circular grassy island/park under a clear light-blue sky with gentle atmospheric fog. Use soft pastel materials, rounded simple geometry, ambient occlusion/shadows, and a cheerful toy-like 3D style. The island has a broad pale peach circular ring path surrounding a pale pink/white central plaza. Put a stylized tiered stone fountain in the middle, with light blue water visible in its basins. Decorate the park with two wooden slat benches near the path, several gray street lanterns, rounded green trees around the outskirts, green bushes, and many scattered white flowers with yellow centers. Arrange the scenery in a spacious circular layout: benches approximately to the left and right of the plaza, lanterns nearby, and trees/bushes around the perimeter.

Place exactly 12 collectible floating hearts around the central plaza in a loose circular arrangement, at varying radii and slightly varied heights. Hearts should be small extruded/beveled 3D heart shapes in alternating pink, light pink, yellow, and magenta colors. They slowly rotate and gently bob up and down. When the player gets close, collect the heart, hide/remove it, increment the counter, and show a brief rounded notification such as “Heart found!” On collecting all 12, show “Loveland is full of love!” The goal is to explore and collect all hearts; there are no enemies, combat, timers, or health/lives.

Movement should be simple and arcade-like: use the arrow keys to move in the four horizontal directions, with normalized diagonal movement, and constrain the player to a bounded area of the island. Press Enter to perform a short hop/jump with a smooth arc; jumping is mainly a cute movement action and does not add another game system. Use a responsive third-person camera that follows the player with smoothing and looks toward the player, showing the environment and collectibles clearly.

Add a fixed rounded HUD over the game: at the upper left, a dark translucent purple pill reading “💗 LOVELAND”; at the upper right, a matching pill reading “Hearts: 0/12” with the number updating as hearts are collected. Near the top center, briefly show collection messages on a light translucent pill. At the bottom center, show a dark translucent purple instruction pill reading “Arrow keys to explore · Enter to hop.” Begin with a full-screen soft pink/peach welcome overlay containing a white translucent rounded card, the large pink title “Loveland,” the subtitle “A tiny cute world full of flowers, friendship, and floating hearts.”, a prominent pink rounded button labeled “Enter Loveland,” and the small hint “Made as an original cozy 3D open-world slice.” Clicking the button or pressing Enter dismisses the overlay and starts play. Make the layout responsive for desktop and mobile screens, while keeping the game itself a peaceful 3D park collection experience.

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