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Arcade › Little Life
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Carri oakley built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Little Life yet. Play it, then tell Carri oakley what you would add next.
Little Life was built by Carri oakley with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Little Life opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a cozy, minimalist third-person 3D life-simulation scene titled “Little Life.” Use a soft pastel, low-poly/casual style with a lavender-pink background and a small open living-room interior called Willow House. The player controls an animated human avatar, initially a casual female character named Mia, standing near the center/front of the room. Use a third-person perspective camera that follows behind the avatar at an elevated angle, with mouse/touch dragging to look around. Allow WASD or arrow-key movement; the character should support idle, walk, and run animations, with collision against the room and furniture, and a small jump/grounding system if supported by the controller. Build the room from simple clean geometric forms: a warm pale floor covering roughly a 12 by 9 unit area, a lavender rectangular rug, a pale pink back wall, a light aqua side wall, and a bright blue window with a white frame on the back wall. Include a pink kitchen island on the left, a pale counter along the back-right wall, a light blue sofa on the right, a lavender coffee table in front of it, pink wall art, and a white ceiling trim. Add recognizable 3D furniture props: a double bed at the back-left, a dining table and cushioned chair near the island, and a potted ZZ plant near the back-right corner. Furniture should cast soft shadows under warm morning light, with a soft fill light, pastel ambient fog, and gentle ambient occlusion/shadowing. Keep the visual presentation uncluttered and rounded, matching a cozy pastel dollhouse-like room. The core loop is caring for the character’s daily needs by exploring the room and clicking furniture/props. Clicking the bed triggers “Sleep in bed,” raises Energy by 24 up to 100 and Mood by 8. Clicking the dining table triggers “Eat a cozy meal,” raises Hunger by 22 up to 100 and Mood by 5. Clicking the dining chair triggers “Take a seat,” raises Energy by 5 and Mood by 7. Clicking the plant triggers “Admire the plant,” raises Mood by 4. Each interaction displays a temporary toast notification with the action text. Do not add unshown hunger decay, time progression, combat, enemies, inventory, quests, or other mechanics. Create a fixed glassy HUD over the 3D scene. In the upper-left, show a rounded translucent white panel with the title “Little Life” and the subtitle “Sunday morning · Willow House.” In the upper-right, show a “DAILY NEEDS” panel with four labeled horizontal gradient bars: Energy (initially 78%), Hunger (62%), Hygiene (72%), and Mood (84%). Bars use a pink-to-lavender fill over a pale track and animate their width when values change. Hygiene is displayed and resettable but is not changed by the implemented furniture interactions. Along the bottom center, show rounded buttons: “Create character,” “Save life,” “Load life,” and “Reset needs.” At bottom-left show the hint “WASD / arrows to move · drag to look · click furniture to interact.” Implement the character creator as a rounded panel opened by “Create character,” positioned at lower-right on desktop and adapted to mobile. It must allow editing the character name (default Mia), selecting pronouns from “she / her,” “he / him,” and “they / them,” choosing among three casual female avatar styles labeled Classic, Sunny, and Soft, selecting five skin-tone swatches, and selecting five outfit-color swatches (lavender, aqua, pink, blue, or orange). Include “Randomize” and “Done” buttons. Randomize should select among the three avatar styles, five skin tones, and five outfit colors and reload/recolor the avatar; Done closes the creator and confirms that the character is ready. Recolor the loaded model’s skin/body and clothing materials to match the selected colors. Add browser-local persistence: “Save life” stores the current needs and character settings in local storage and shows “Life saved to this browser”; “Load life” restores them and shows “Life loaded,” or shows “No save found yet” if absent. “Reset needs” restores Energy 78, Hunger 62, Hygiene 72, and Mood 84 and shows “Needs reset.” Use rounded white cards, subtle purple borders, blur/translucency, soft shadows, dark muted purple typography, and responsive layout. Keep the camera and HUD framing similar to the supplied screenshot: mostly pale open space around the room, with the HUD panels clearly readable and the action bar centered along the bottom.