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Lisbon Rush

  • 3d
  • third-person
  • delivery
  • exploration
  • arcade
  • lisbon
  • low-poly
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. ForgeZAP built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Lisbon Rush yet. Play it, then tell ForgeZAP what you would add next.

Make your own game

Lisbon Rush was built by ForgeZAP with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Lisbon Rush opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Lisbon Rush

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D third-person exploration/delivery game titled “Lisbon Rush.” Use a Three.js-style scene with a follow camera positioned behind and above the player, smooth third-person movement, and drag-to-look camera control. The player is a small stylized courier avatar made from a teal capsule-shaped body with a yellow/orange flattened cap, starting at approximately the southern end of the district. Support WASD or arrow-key movement, Space to jump, gravity, and a movement speed around 7 with jump speed around 8.

Build a compact Lisbon-inspired district viewed from an elevated third-person perspective. The ground is a large warm tan cobblestone-colored plane, under a bright pale-blue sky with matching distance fog. Include a long dark asphalt central avenue running roughly north-south, tan sidewalks on both sides, repeated pale crosswalk stripes across the avenue, and a perpendicular side street/plaza. Add a raised terraced lookout or hill on the eastern/right side: a broad reddish-brown blocky hill, a tan terrace platform above ground level, and a low dark red retaining wall. Place simple blocky commercial buildings along both sides of the avenue and around the hill, with a few stylized palm trees made from brown trunks and green angular fronds. Include a blue-green rectangular body of Tagus-like water toward the far/northern edge of the area. Add several parked low-poly vehicles, including yellow taxis and sporty sedans, on or beside the streets. Use soft shadows, warm sunlight, hemisphere fill lighting, ambient fog, and a colorful low-poly/clean stylized aesthetic.

The core goal is to deliver three glowing packages distributed through the district. Represent each undelivered package as a bright golden-yellow floating ring with a small glowing orb in its center; make the markers slowly rotate and bob vertically. Place two pickups at street level (one on the west side around the middle/northern avenue and one on the east side near the side street) and a third pickup on the elevated lookout terrace. When the courier comes within roughly 1.6 world units of a pickup, collect it, hide it, increment the delivery count, and show a temporary bottom-center rounded dark toast reading “Package delivered.” For the final pickup, show “Route complete!” and change the mission to “Lisbon run complete — free roam unlocked”; after all three are collected, leave the player free to continue exploring rather than ending the game.

Add a fixed, non-interactive HUD over the scene. In the upper-left, show a dark translucent rounded panel with a subtle light border and shadow: yellow uppercase title “LISBON RUSH,” a bold mission line initially indicating the delivery objective (the running code updates it to “Deliver the packages around Alfama,” and after completion changes to “Lisbon run complete — free roam unlocked”), and the small instruction line “WASD / arrows to move · Space to jump · drag to look.” In the upper-right, show a matching dark panel with a large white counter “0 / 3” that updates to “1 / 3,” “2 / 3,” and “3 / 3,” plus the label “packages delivered.” Use a dark navy page background behind the canvas, white/gray HUD text, golden accent color, rounded 14px panels, and a small pill-shaped notification at the bottom center. Keep the scene playable immediately, responsive to window resizing, and render with antialiasing, shadows, and a cinematic but readable camera view.

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