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Lethwei Slap & Run

  • 3d
  • endless-runner
  • arcade
  • action
  • mobile
  • low-poly
  • festival
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Daw Than Htay built it with Cinevva, so it works on a phone or a tablet too.

Discussion

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Make your own game

Lethwei Slap & Run was built by Daw Than Htay with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Lethwei Slap & Run opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Lethwei Slap & Run

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a mobile-friendly 3D endless runner called “Lethwei Slap & Run.” Use Three.js-style third-person perspective: the camera follows directly behind and slightly above a stylized low-poly male fighter, looking forward down a long festival road. The player automatically runs forward continuously; there is no jump or braking. The player can shift between three horizontal lanes (left, center, right), spaced about 2 world units apart, using ArrowLeft/ArrowRight or A/D on keyboard, and using large on-screen left/right arrow buttons on touch devices. Lane changes should be discrete but smoothly damp the character toward the selected lane.

Set the scene in a bright Myanmar/Burmese festival gauntlet. Use a cyan/teal sky with matching distant fog, warm sunlight, soft shadows, and a sandy pale-yellow central running lane bordered by a darker reddish ground. Place colorful market stalls and stacked crates along both sides of the road, with repeated festival flag poles and red/orange flags. The screenshot’s visual style is cheerful, rounded, low-poly 3D: simple human figures with oversized heads, dark clothing, visible skin, and pale thanaka-like cheek patches. Load or approximate animated humanoid models: the player is a male fighter in a dark blue-gray outfit with a warm brown/orange head and arms; villagers wear casual dark/gray clothing and have thanaka cheek patches. The player is seen from behind in the foreground, while villagers approach/appear ahead in the three lanes and move toward the player as the run progresses. Use an orthographic-feeling but actually perspective camera, approximately 56-degree field of view, with the player near the bottom/foreground and the road extending into fog.

The core action is slapping villagers. Press Space or the large orange “SLAP ✋” touch button to perform a slap, with a cooldown of about 0.62 seconds. Play a punch/slap animation when available, briefly flash the screen a pale yellow, play a heavy impact sound, and speak the exclamation “Ahmay yae!” if speech synthesis is available. When a living villager is within roughly 2.1 units forward/back and 1.15 units horizontally of the player, the slap hits the nearest eligible villager, increments the Slaps score by one, and launches that villager backward/upward with spinning ragdoll-like motion; play a hit animation if available. If no villager is in range, the slap still triggers its animation/cooldown but does not award a point. Villagers that have been slapped eventually disappear below the scene. Living villagers that fall far behind are recycled ahead at a new random one of the three lane positions, so the run continues endlessly. Gradually increase forward speed from about 7.2 up to a maximum of 12 as distance grows.

Display a fixed overlay HUD. At the top left, show a dark translucent rounded rectangle with a thin gold border, the gold/pink-shadowed title “LETHWEI SLAP & RUN,” and the instruction “Arrow keys / A-D to dodge · Space to slap.” At the top right, show a matching dark panel with large white text “Slaps: 0” and “Distance: 0 m,” updating live as the player advances and slaps targets. Show a centered gold prompt near the bottom reading “Run the festival gauntlet!” initially; after a successful hit change it briefly to “AHMAY YAE!” and then return to “Dodge the next villager!” after about half a second. Along the bottom, provide two pink/red rounded rectangular touch buttons with dark magenta drop shadows labeled with left and right triangles, plus a much wider orange/gold rounded “SLAP ✋” button with a darker orange shadow. Make buttons visibly depress when touched. Keep the canvas full-screen, responsive to portrait mobile dimensions, hide overflow, and leave the 3D world visible behind the HUD. Do not add lives, health, weapons, levels, win screens, jumping, or other mechanics not described here.

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