Skip to content

Arcade › Last Light Island

Last Light Island

  • 3d
  • survival
  • third-person
  • low-poly
  • island
  • arcade
0
Remix it Discord

0 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. fayiz pp built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Last Light Island yet. Play it, then tell fayiz pp what you would add next.

Make your own game

Last Light Island was built by fayiz pp with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Last Light Island opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Last Light Island

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable 3D third-person survival game titled “Last Light Island.” Use a low-poly/stylized tropical island scene viewed from behind and above the player, with a follow camera about 6.5 units away. The world is a small circular green island with a raised grassy center, a sandy beach rim, and a surrounding blue/teal ocean cylinder. Use soft shadows, fog, warm daylight, and simple colorful materials. Place a small stylized survivor avatar at the island center: a reddish-orange capsule-like body with a separate tan spherical head. Add a campfire near the center made from crossed brown logs and an orange cone-shaped flame; its flame and orange point-light glow should initially be off, and turn on only after the player has collected at least 3 wood and the game has reached night.

At game start, show a dark translucent full-screen overlay with a centered rounded card. The card title says “Survive the Night,” followed by: “Collect wood from palms and food from mushrooms. Keep your hunger up until the sun returns.” Include a green “Start exploring” button. Starting the game hides the overlay; Enter should also start it. Allow movement with WASD and an on-screen virtual stick/mobile control, using third-person movement. Allow gathering with E or a large circular “GATHER” button in the lower-right corner. The player must be within roughly 2.3 world units of the nearest active resource to gather it, and gathering should have a short 250 ms cooldown.

Scatter the island with visible resource models: 7 palm trees for wood, positioned around the island, and 5 red mushrooms for food. Also place 5 rocks as scenery/non-gatherable obstacles or decoration. When near a palm, show the contextual hint “Palm nearby — press E or Gather for wood.” When near a mushroom, show “Food nearby — press E or Gather to eat.” Otherwise show “Explore the island. Gather wood and food before night.” Gathering a palm makes it disappear and increments Wood by 1. Gathering a mushroom makes it disappear, increments Food by 1, and immediately restores 22 hunger points, capped at 100. Do not make rocks gatherable.

The game lasts 90 seconds. Start with Health 100, Hunger 72, Wood 0, and Food 0. Hunger continuously decreases at about 0.42 points per second. Once hunger reaches zero, health decreases at about 4 points per second. The player wins by keeping health above zero until the 90-second timer ends, with the end screen saying “Sunrise!” and “You lasted through the night with [wood] wood and [food] food gathered.” If health reaches zero first, end immediately with “You collapsed” and the message “Hunger reached zero before sunrise. Gather mushrooms sooner.” In either ending, show the overlay card again with a “Play again” button that reloads/restarts the game.

Implement a day-to-night transition: the first 42 seconds are daylight, then label the phase “Night — [remaining seconds]s”; during roughly the first 12 seconds after night begins, gradually darken the sky from pale cyan to deep navy, increase the darkness of the fog, and reduce the directional sunlight. Before night the HUD phase reads “Daylight.” Keep the timer displayed as whole remaining seconds, starting at “90s.”

Add a fixed HUD over the 3D view. In the upper-left, use a dark translucent rounded panel with the title “LAST LIGHT ISLAND,” the phase label, Health and Hunger horizontal bars, and numeric Wood, Food, and Time values. Health uses a red bar; hunger uses an amber/orange bar. At the bottom center show the contextual hint in a dark rounded box. At bottom-right show the circular orange “GATHER” control. Use a clean system sans-serif interface, pale cream headings, white/light-blue body text, and responsive mobile-friendly layout. The visual style should remain simple, polished, low-poly, colorful, and atmospheric, with no extra enemies, combat, inventory screens, or mechanics beyond gathering resources and surviving hunger until sunrise.

More free browser games

Browse the whole Arcade →