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Arcade › Lanet Dönerci
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Hayri Kaya built it with Cinevva, so it works on a phone or a tablet too.
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Lanet Dönerci was built by Hayri Kaya with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Lanet Dönerci opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a first-person 3D horror-restaurant game titled “Lanet Dönerci” (Turkish for “Cursed Döner Shop”), with all visible interface text in Turkish. Set the scene inside a tiny, dark roadside döner stand at night: a rough brown floor, dark brown walls on three sides, an orange-lit service counter, a back counter, a metal grill, and a vertical döner spit with stacked red-brown meat layers and a small blade beside it. Include a prep board on the counter, a menu board on the back wall, a long dark road extending outside the front/open side, yellow road markings, distant roadside commercial scenery, and atmospheric fog. Use a stylized low-poly/clean 3D look with strong warm orange lights against deep blue-gray darkness, soft shadows, subdued materials, and occasional flickering overhead/orange lighting. The player is an invisible first-person avatar positioned near the front of the shop, with a centered crosshair and FPS movement: WASD to move, mouse to look, and SPACE to jump. Keep the view generally facing the service area, with limited horizontal turning so the counter remains the focus. Show an intro overlay before play with a dark radial vignette, the large glowing orange title “LANET DÖNERCI” / “LANET DÖNERCİ”, the subtitle “Issız yol kenarında son gece vardiyan başladı. Normal müşteriler bekleme salonunda kalmadı.” and an orange button labeled “Vardiyayı başlat”. Starting the shift hides the overlay and creates the first customer order. Core loop: customers arrive one at a time. The top-left HUD is a dark translucent bordered panel showing “GECE 1 · Para: ₺0 · Gerilim: 0%” and “Müşteri: 0 · Dilim: 0”; the night remains 1 during this play session. The top-right panel says “[WASD] hareket · [E] et kes · [SPACE] zıpla”. The right-side order panel initially says “Şu an müşteri yok.” When a customer appears, show an order number, “Dürüm + et”, requested ingredients, currently prepared ingredients, and a button “SAR VE TESLİM ET”. The available draggable ingredient buttons at bottom-right are exactly “domates”, “soğan”, “turşu”, and “sos”. At bottom-left show a bordered drop area reading “Lavaş / ekmek alanı” and “Malzemeleri buraya sürükle”. At bottom center show the hint “Şişe bak. E’ye bas. Bir dilim et aşağı düşsün.” To prepare an order, the player walks close to the döner spit, aims toward it, and presses E. Each successful cut increments the displayed meat slice count (“Dilim”), increases tension by about 1.4%, and creates a small falling meat slice effect. The player drags requested ingredient labels from the bottom-right tray into the lavaş/ekmek drop area; each ingredient can be added only once and the prepared list updates in the order panel. The delivery button should be available only after at least one meat slice has been cut. Delivery succeeds only if there is at least one slice and every requested ingredient is present. On success, award ₺10 plus a small bonus based on low tension, increment served progress, clear the order and slices, and show a short message such as “Sipariş tamam.” For a failed delivery, increase customer anger and tension and show “Müşteri sinirlenip gitti.” Clear the order and schedule another customer after a few seconds, stopping after roughly eight customers. Make a portion of orders uncanny: the weird-order probability starts around 18% and rises with tension, up to about 62%. Weird orders request one to three ingredients and display an unsettling note chosen from “iki kere et”, “soğansız ama soğanlı”, “sesini duyma”, or “sadece karanlık taraf”; normal orders request one or two ingredients. Weird successful deliveries should show “Müşteri gülümsedi. Fazla geniş gülümsedi.” and failed weird deliveries can show “Müşteri başını 180 derece çevirdi.” Use warm beige/orange text, dark translucent panels, thin orange borders, glowing orange title, and a centered floating message area for these status messages. Build the horror atmosphere through periodic random light flickers that increase tension by about 4%, play a glitch sound, briefly dim and restore the orange light, and at higher tension sometimes display “Dışarıda biri bıçağın sesini taklit etti.” When tension exceeds about 65%, subtly animate/pulse the stacked meat layers so the spit looks alive. After the player has reached at least seven customers, trigger a one-time horror twist with a dark fade: display “Şişteki et, senin yüzünün şeklini aldı.” and shortly afterward “Tezgâhın altından ikinci bir sipariş fişi çıktı: “Bir dürüm. İçine seni koy.”” There is no need to invent combat, weapons, conventional enemies, or a separate ending; the gameplay is focused on cutting meat, assembling orders, making deliveries, rising tension, and unsettling messages in the lonely roadside shop.