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Arcade › La Segunda Boca
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La Segunda Boca was built by Dr. Juan Carlos Galloza Rivas with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix La Segunda Boca opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a short first-person found-footage horror exploration game titled “LA SEGUNDA BOCA” (Spanish-language interface and story). Use a dark Three.js-style 3D forest scene viewed through a first-person camera at roughly human eye height. The player is an unseen camera operator/excursionist, starting on a narrow dirt-colored path in a nearly black forest. Movement is FPS-style with WASD and mouse/pointer-look, plus a virtual joystick on touch devices; jumping is available through the FPS controller. Begin with a centered, opaque dark story panel over the game: title “LA SEGUNDA BOCA”, text explaining that an excursionist’s camera was found beside the forest, a child disappeared three nights ago, and the last recording contains a figure too tall to be human, and a button labeled “INSERTAR CINTA”. Clicking it starts the recording, hides the start panel, and enables movement/pointer lock. Build the environment as a sparse, ominous nighttime woodland: a large dark green-black ground plane, a straight narrow path extending forward, approximately 28 simple very dark trunks with angular branches around the path, and a few rough wooden fence posts along the sides. Use dim cool moonlight/hemi lighting, subtle warm lamp light near the starting area, a red point light farther down the path, heavy dark fog, shadows, and a nearly black blue-green palette. Include an abandoned barrel off to one side and a blood stain farther along the path. Add a VHS/found-footage overlay across the whole screen: faint horizontal scan lines and a dark vignette. The HUD should remain minimal and Spanish. At upper left show “ARCHIVO 03 // CINTA RECUPERADA”, with the objective initially “Encuentra una señal del niño.” and status text “WASD / joystick para moverte · E o EXAMINAR”. At upper right show a red recording dot and “REC 04:17:09”. Place a contextual “EXAMINAR” button at lower right only when the player is close to the clue. The clue is a small dimly glowing child’s recorder on the path near the blood stain. The player can examine it by pressing E or the touch button. When examined, hide the recorder, change the objective to “Sigue la voz que viene del bosque.”, and show a bottom-center caption: “VOZ DEL NIÑO: ‘No mires sus ojos… no tiene.’” After a short delay reveal the creature farther down the path and show the caption “Algo alto se mueve entre los árboles.” The creature is a tall, eyeless reptilian humanoid silhouette called “la bestia sin ojos”: dark desaturated green-black skin, distorted/tall proportions, torso, oversized skull, long arms, legs, and two horizontal dark mouths stacked on its face, each lined with small pale teeth. It stands among the trees, faces/turns toward the player, and subtly sways. There are no combat weapons, attacks, inventory, score, or visible health system. As the player approaches within roughly four meters, increase an internal fear effect/state and occasionally show the caption “La segunda boca está abierta.” The sole progression is exploration and approaching the creature. If the player gets extremely close (about 1.4 meters), end the recording and show a centered dark bordered panel titled “SEÑAL PERDIDA” with the text “La imagen se corta cuando la segunda boca pronuncia tu nombre.” and a “REBOBINAR” button that reloads/restarts the experience. Keep the typography literary/serif, beige-gray text, thin brown-gold borders, translucent black panels, restrained horror presentation, and Spanish copy exactly as described.