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Arcade › La Orden del Lirio
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La Orden del Lirio was built by Francoymari Valdez with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix La Orden del Lirio opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate a Spanish-language low-poly 3D third-person exploration adventure titled “La Orden del Lirio.” Use Three.js or an equivalent real-time 3D engine, with a dark Renaissance/Florentine atmosphere: a nearly black plum sky/background, heavy fog, warm peach/gold directional sunlight, simple block-built stone buildings, dark red terracotta roofs, wooden doors, muted olive-green ground, and red hanging banners. Use a hooded rogue/adventurer as the player avatar and medieval knight characters as guards, preferably using low-poly animated character models. The camera is a third-person follow camera positioned roughly 7 units behind the player and elevated, looking toward the avatar; allow mouse/touch dragging on the right side to orbit yaw and adjust pitch, while the left side has a translucent gold virtual joystick. Keep the presentation mobile-friendly and fill the viewport, with a fixed canvas HUD layered over the 3D scene. The game is a short linear three-level mission. On the title screen, darken the whole screen with a translucent plum overlay and show centered gold serif text “LA ORDEN DEL LIRIO,” the subtitle “Una aventura en la Florencia del Renacimiento,” a red rectangular button with a gold border labeled “COMENZAR AVENTURA,” and the controls hint “WASD / joystick · Espacio para saltar · E / tocar para interactuar.” Starting the adventure loads Level 1. The player starts near the south end of a simple courtyard, at approximately world position (0, 0, 6), and can walk in the x/z plane with WASD or the virtual joystick, jump with Space, and interact with nearby objects using E. Clamp movement to a broad bounded courtyard, allow a small jump with gravity, and rotate the player toward movement. Level 1’s HUD is a translucent dark plum banner across the upper portion of the screen. It reads “LA ORDEN DEL LIRIO · NIVEL 1” in gold serif type and initially says “Encuentra la llave escondida y llega a la puerta del archivo.” Build the courtyard from a large olive ground plane, two blocky side buildings (one to the left and one to the right), a larger building/wall across the north end, dark red roof slabs, and two red wall banners. Place a small bright brass/gold key on the ground toward the southeast/right side, approximately (4, 0.35, 4), hidden in plain sight. Place the north archive door/opening around z=-9. The player must approach the key and press E to collect it; remove it and change the HUD message to “Has encontrado la llave. La puerta del archivo te espera al norte.” Only when carrying the key and standing near the northern door should E advance to Level 2. Level 2 is another narrow Renaissance courtyard/archival approach. Start the player at (0, 0, 6), with tall blocky buildings on both sides, a north wall/building, and a wooden entrance around (0, 1, -6). Spawn two animated knight guards around (-3, -2) and (3, -2). They patrol by moving back and forth in small sinusoidal loops around their starting points. If either guard comes within about 1.1 world units of the player, reset the player to the entrance and show the message “Un guardia te ha visto. Vuelve a intentarlo desde la entrada.” Place a small bright gold ancient document/object near the north end at approximately (0, 0.45, -7). The HUD objective is “Evita a los dos guardias, entra al archivo y recupera el documento.” E near the document collects it, removes it, and changes the message to “Documento recuperado. La torre guarda la verdad.” With the document, E at the northern entrance advances to Level 3. Level 3 is the final tower/courtyard puzzle. Start again at (0, 0, 6), use taller side buildings and a taller north structure, and put a wooden tower door near (0, 1, -6). Place three small gold rectangular pedestals/symbol stations in a row across the courtyard at x=-4, 0, and 4, all around z=-1. The HUD objective must read “Activa los tres símbolos en orden: Sol, Lirio, Luna.” When the player is close to a pedestal and presses E, mark that station active and update the narrative: for the first interaction show “El Sol despierta. Ahora el Lirio.”, for the second show “El Lirio responde. Ahora la Luna.”, and for the third show “La Luna revela al traidor.” The original mechanics use the stations by position and do not need a complex visual rune system; gold pedestal blocks are sufficient. After all three have been activated, approaching the northern door and pressing E completes the game. On completion, show a full-screen dark overlay with centered gold serif “MISIÓN CUMPLIDA,” the line “El traidor era el custodio de la torre.” and a red/gold-bordered button “JUGAR DE NUEVO.” Clicking/tapping the start/replay button rebuilds Level 1 and resets key, document, puzzle, and mission state. During play, retain the HUD at the top and draw the mobile controls at the bottom: a thin gold outlined circular joystick on the lower left with a filled thumb that follows joystick input, plus a filled pale-gold circular interaction control on the lower right containing a dark “E” and the label “INTERACTUAR” below it. Use Spanish text exactly as specified, Georgia-like serif fonts for title/objectives, and a restrained palette of plum-black, dusty stone, terracotta red, olive green, cream, and antique gold. Enable soft shadows, warm hemisphere/directional lighting, fog, ambient occlusion-like depth through lighting, and a 58-degree perspective camera to match the sparse, moody blockout shown in the reference.