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Blok Dünyası

  • 3d
  • voxel
  • sandbox
  • block-building
  • third-person
  • browser-game
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Berat Adiman built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Blok Dünyası yet. Play it, then tell Berat Adiman what you would add next.

Make your own game

Blok Dünyası was built by Berat Adiman with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Blok Dünyası opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Blok Dünyası

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D voxel sandbox game titled “Blok Dünyası” (Turkish UI), using Three.js. Show a third-person camera following a simple blocky humanoid avatar: blue rectangular torso, tan cube head, standing in a small colorful voxel landscape. The world is a roughly 29×29 block terrain centered around the player, with uneven ground generated from simple sine/cosine height variation: dirt blocks underneath and green grass blocks on top. Include four simple blocky trees made from brown wood trunks and clustered green leaf cubes. Use a bright light-blue sky with atmospheric fog, soft shadows, and a stylized low-poly/block aesthetic. The camera should follow behind and above the player at about 7 units distance, with WASD/arrow-key movement and Space to jump, gravity, and third-person controls.

The main interaction is Minecraft-like block editing aimed by a center-screen ray from the camera. After the player starts the game, left click (or tap) breaks the targeted block within 9 units, except ground-level blocks cannot be removed; right click places a block on the face of the targeted block within 9 units. Also support E as an alternate place command. Prevent placement below y=0, above y=12, or into an occupied cell. Track the number of blocks placed and display “Blok: N · Seviye: L”, where level starts at 1 and increases every 8 placed blocks. Let the player choose the placement material using hotbar slots: 1 = grass, 2 = dirt, 3 = stone; show the selected slot with a yellow highlighted border. The world also contains wood and leaf blocks as scenery, but the selectable hotbar only needs grass, dirt, and stone.

Overlay a fixed HUD in Turkish: an upper-left dark translucent green panel with gold border and the title “BLOK DÜNYASI”, the block/level counter, and controls text: “WASD / oklar: hareket · Space: zıpla”, “Sol tık/tap: kır · Sağ tık: yerleştir”, and “1-3: blok seç”. Put a central crosshair for aiming, a bottom-center hotbar with three numbered colored slots, and a bottom message panel initially saying “Küçük bir blok dünyası — ağaçları ve toprağı keşfet.” Before interaction, show a centered dark green/gold outlined start button labeled “DÜNYAYA GİR” with the smaller instruction “Başlamak için dokun veya tıkla”. Clicking/tapping it hides the button, enables movement and block editing, and changes the message to “Sol tık/tap ile blok kır, sağ tıkla yerleştir.” Include responsive sizing for desktop and mobile, prevent the context menu so right-click placement works, and use shadows, ambient hemisphere lighting, directional sunlight, and fog to give the small voxel world depth. Do not add combat, enemies, vehicles, missions, inventory beyond the three-slot hotbar, or other mechanics not described here.

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