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KERALAVERSE

  • 3d
  • exploration
  • tourism
  • open-world
  • third-person
  • kerala
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Mohamed risham built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about KERALAVERSE yet. Play it, then tell Mohamed risham what you would add next.

Make your own game

KERALAVERSE was built by Mohamed risham with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix KERALAVERSE opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for KERALAVERSE

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D third-person exploration game titled “KERALAVERSE — PHASE 1”. Use a stylized low-poly Kerala tourism aesthetic with a bright mint/teal sky, green grass, dark asphalt highway with yellow road markings, coconut palms, simple suburban buildings, water, paddy fields, bridges, and strong warm sunlight with soft shadows and atmospheric fog. Use a controllable blocky humanoid avatar viewed from an over-the-shoulder third-person camera. The world is a long north/south road route through three named districts: THIRUVANANTHAPURAM at the starting area around z=0, KOLLAM around z=-105, and ALAPPUZHA around z=-210. Build a highway extending roughly from z=45 to z=-250, with side roads and compound walls, and arrange recognizable labeled tourism areas: EAST FORT and KOWDIAR near the starting city, TECHNOPARK farther along the route, ASHTAMUDI LAKE near Kollam, KOVALAM BEACH near the start, and ALAPPUZHA BACKWATERS near the destination. Include a turquoise Ashtamudi lake on the right around Kollam, turquoise Alappuzha backwaters on the right around Alappuzha, a green paddy field on the left at Alappuzha, bridges crossing the water, scattered coconut trees and simple Kerala-style suburban buildings. Place a yellow taxi near the Thiruvananthapuram start and a houseboat in the Alappuzha backwaters. Add several simple walking NPCs along the route, using the same blocky character style and looping walk animations.

Start with a full-screen dark green translucent title modal over the game. The card has the large centered white title “KERALAVERSE”, subtitle “Phase 1 · Explore Kerala”, the route text “Thiruvananthapuram → Kollam → Alappuzha” in yellow, and a large yellow PLAY button. Clicking PLAY hides the modal and starts exploration. The player begins near the taxi at Thiruvananthapuram, with an idle blocky character visible in the world. Support keyboard and mobile-friendly controls: WASD or an on-screen joystick to move, Space to jump, Shift to sprint, and E to interact. Also provide visible INTERACT and VEHICLE buttons for touch input. Use a third-person movement controller with gravity, jumping, slope handling, and a following camera.

The main goal is a sequential tourism exploration mission chain. Display mission 01 initially as “Explore the road to Kollam” with a distance readout (initially about 100m). Define objective locations and rewards: reach z=-80 for “Explore the road to Kollam” (+₹500), reach z=-118 for “Visit Ashtamudi Lake” (+₹650), reach z=-216 for “Take a boat through Alappuzha backwaters” (+₹900), reach z=-245 for “Reach the Alappuzha waterfront” (+₹1,200), and finally reach z=-30 for “Tourism trail complete” (+₹1,500). When the player comes within roughly 4m of the current objective, award the rupees once, advance the mission, and show a temporary toast such as “MISSION COMPLETE · +₹500”. The mission panel should show the current mission name and either “Distance Xm” or “Objective reached”.

Allow E/INTERACT to interact with nearby attractions: near the taxi, toggle entering/exiting it and show “TAXI ENTERED · Drive the highway” or “VEHICLE EXITED”; near the houseboat in the Alappuzha area, toggle entering/exiting it and show “BOAT ENTERED · Backwater route active” or “BOAT EXITED”. While in a vehicle, hide the humanoid, attach/control the taxi or boat at the player position, and slowly deduct money while moving. At the East Fort, Ashtamudi, or Alappuzha backwaters, show appropriate tourism toast messages describing the visited location; elsewhere show “INTERACT · Explore nearby Kerala locations”. Include F as a keyboard shortcut for saving.

Create a fixed HUD with a polished dark green glass/translucent visual style, thin translucent borders, rounded pills, white text, muted mint secondary text, and yellow-gold accents. At top left show “KERALAVERSE” and “PHASE 1 · EXPLORE KERALA”. At top right show pills for current district, money starting at “₹10,000”, time starting at “08:15”, and weather starting at “SUNNY”. Show the mission card at upper left below the brand. At lower right include a compact stylized route minimap with TVM, KOLLAM, and ALAPPUZHA labels, road lines, blue water shapes, and a yellow player dot whose position updates with movement. Add buttons for INTERACT, VEHICLE, WEATHER, and SAVE. At bottom center show the hint “WASD / joystick to move · Space to jump · Shift to sprint · E to interact”. Use temporary centered toast notifications for mission completion, entering vehicles, saving, and attraction interactions.

Implement a WEATHER button cycling SUNNY → CLOUDY → RAIN → SUNNY, plus the R keyboard shortcut to trigger rain. Weather changes the sky/fog presentation: sunny uses a mint sky and brighter light, cloudy uses a muted blue-gray sky, and rain uses denser fog. Advance the displayed in-game time gradually from 08:15 through a 24-hour cycle; use dimmer lighting and a dark blue background at night. Implement SAVE using localStorage, persisting player position, money, current mission, visited attractions, weather, and time, and load it on startup. Keep the experience as a single explorable 3D scene with no combat, weapons, enemies, or invented systems; the focus is walking/driving along the Kerala tourism route and completing the route missions.

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